Difference between revisions of "User:Discofrog"
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− | + | {| class="wikitable sortable" | |
− | {| class="wikitable" | + | |
! colspan=4 | Choosing the element that's right for you! | ! colspan=4 | Choosing the element that's right for you! | ||
|- | |- | ||
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! Split | ! Split | ||
|- | |- | ||
− | ! | + | ! [[Elements#List_of_Elements|SLS]] |
− | | CENTER | + | | [[Effects#Physical_Tags|CENTER]] |
− | | FEAR | + | | [[Effects#Mind|FEAR]] |
− | + | | | |
|- | |- | ||
− | ! | + | ! [[Elements#List_of_Elements|STR]] |
− | | MOMENTUM | + | | [[Effects#Physical_Tags|MOMENTUM]] |
− | | EXHAUSTION | + | | [[Effects#Nerve|EXHAUSTION]] |
+ | | | ||
|- | |- | ||
− | ! | + | ! [[Elements#List_of_Elements|PRC]] |
− | | FOCUS | + | | [[Effects#Physical_Tags|FOCUS]] |
− | | POISON | + | | [[Effects#Nerve|POISON]] |
+ | | | ||
|- | |- | ||
− | ! | + | ! [[Elements#List_of_Elements|FIR]] |
− | | BURN | + | | [[Effects#Elemental_Tags|BURN]] |
− | | RAGE | + | | [[Effects#Mind|RAGE]] |
− | | | + | | [[Elements#List_of_Elements|SLS]] |
|- | |- | ||
− | ! | + | ! [[Elements#List_of_Elements|WTR]] |
− | | SOAK | + | | [[Effects#Elemental_Tags|SOAK]] |
− | | EXHAUSTION | + | | [[Effects#Nerve|EXHAUSTION]] |
− | | | + | | [[Elements#List_of_Elements|STR]] |
|- | |- | ||
− | ! | + | ! [[Elements#List_of_Elements|WND]] |
− | | DIZZY | + | | [[Effects#Elemental_Tags|DIZZY]] |
− | | ILLUSION | + | | [[Effects#Mind|ILLUSION]] |
− | | | + | | [[Elements#List_of_Elements|SLS]] |
|- | |- | ||
− | ! | + | ![[Elements#List_of_Elements| EAR]] |
− | | STONE | + | | [[Effects#Elemental_Tags|STONE]] |
− | | FEAR | + | | [[Effects#Mind|FEAR]] |
− | | | + | | [[Elements#List_of_Elements|STR]] |
|- | |- | ||
− | ! | + | ! [[Elements#List_of_Elements|NCL]] |
− | | FALLOUT | + | | [[Effects#Elemental_Tags|FALLOUT]] |
− | | POISON | + | | [[Effects#Nerve|POISON]] |
− | | | + | | [[Elements#List_of_Elements|GRV]] |
|- | |- | ||
− | ! | + | ! [[Elements#List_of_Elements|ICE]] |
− | | FREEZE | + | | [[Effects#Elemental_Tags|FREEZE]] |
− | | PANIC | + | | [[Effects#Mind|PANIC]] |
− | | | + | | [[Elements#List_of_Elements|PRC]] |
|- | |- | ||
− | ! | + | ! [[Elements#List_of_Elements|ELC]] |
− | | SHOCK | + | | [[Effects#Elemental_Tags|SHOCK]] |
− | | ENERVATION | + | | [[Effects#Nerve|ENERVATION]] |
− | | | + | | [[Elements#List_of_Elements|PRC]] |
|- | |- | ||
− | ! | + | ! [[Elements#List_of_Elements|GRV]] |
− | | WEIGHT | + | | [[Effects#Elemental_Tags|WEIGHT]] |
− | | CHARM | + | | [[Effects#Nerve|CHARM]] |
− | | | + | | [[Elements#List_of_Elements|NCL]] |
|- | |- | ||
− | ! | + | ! [[Elements#List_of_Elements|LGH]] |
− | | LDOT / BOOST | + | | [[Effects#Miscellaneous|LDOT]] / [[Effects#Elemental_Tags|BOOST]] |
− | + | | | |
− | | | + | | [[Elements#List_of_Elements|MND]] |
|- | |- | ||
− | ! | + | ! [[Elements#List_of_Elements|DRK]] |
− | | DDOT / SCOURGE | + | | [[Effects#Miscellaneous|DDOT]] / [[Effects#Elemental_Tags|SCOURGE]] |
− | | | + | | |
+ | | [[Elements#List_of_Elements|NRV]] | ||
|- | |- | ||
− | | | + | |} |
− | * Physical groups don't have split element attacks. | + | |
− | * There are no split attacks containing both "a physical | + | * [[Abilities|Physical]] groups don't have split element attacks. |
− | **Ungrouped discretionary attacks can compensate for this | + | * There are no split attacks containing both "a physical [[Elements|element]]" and "[[Elements#List_of_Elements|GRV]], [[Elements#List_of_Elements|NCL]], [[Elements#List_of_Elements|LGH]], [[Elements#List_of_Elements|DRK]], [[Elements#List_of_Elements|MND]], or [[Elements#List_of_Elements|NRV]]". |
− | * There are no split attacks containing both "a second non-physical | + | **Ungrouped discretionary attacks can compensate for this (i.e. Wrath/Force/Needle attacks), though they're [[Abilities|Physical]] instead of [[Abilities|Magical]]. |
+ | * There are no split attacks containing both "a second non-physical [[Elements|element]]" and "[[Elements#List_of_Elements|FIR]], [[Elements#List_of_Elements|WTR]], [[Elements#List_of_Elements|WND]],[[Elements#List_of_Elements| EAR]], [[Elements#List_of_Elements|ICE]], or [[Elements#List_of_Elements|ELC]]". | ||
**Ungrouped discretionary attacks '''cannot''' compensate for this. | **Ungrouped discretionary attacks '''cannot''' compensate for this. | ||
− | * Combinations that double up on status ailments are | + | * Combinations that double up on status ailments are [[Elements#List_of_Elements|SLS]][[Elements#List_of_Elements|+EAR]] ([[Effects#Mind|FEAR]]), [[Elements#List_of_Elements|STR]]+[[Elements#List_of_Elements|WTR]] ([[Effects#Nerve|EXHAUSTION]]), [[Elements#List_of_Elements|PRC]]+[[Elements#List_of_Elements|NCL]] ([[Effects#Nerve|POISON]]). |
− | * Combinations that double up on split element are | + | * Combinations that double up on split element are [[Elements#List_of_Elements|SLS]]+[[Elements#List_of_Elements|FIR]], [[Elements#List_of_Elements|SLS]]+[[Elements#List_of_Elements|WND]], [[Elements#List_of_Elements|STR]]+[[Elements#List_of_Elements|WTR]], [[Elements#List_of_Elements|STR]][[Elements#List_of_Elements|+EAR]], [[Elements#List_of_Elements|PRC]]+[[Elements#List_of_Elements|ICE]], [[Elements#List_of_Elements|PRC]]+[[Elements#List_of_Elements|ELC]], and [[Elements#List_of_Elements|NCL]]+[[Elements#List_of_Elements|GRV]]. |
− | **These combinations don't benefit as much from having SPLIT attacks. | + | **These combinations don't benefit as much from having [[Effects#Attack_Modification_Tags|SPLIT]] attacks. |
− | ** | + | **[[Elements#List_of_Elements|LGH]]+[[Elements#List_of_Elements|MND]] and [[Elements#List_of_Elements|DRK]]+[[Elements#List_of_Elements|NRV]] technically double up on each other, but [[Elements#List_of_Elements|MND]] and [[Elements#List_of_Elements|NRV]] aren't really damage focused groups. |
− | * The only combination that doubles up on status ailment and split element is | + | * The only combination that doubles up on status ailment and split element is [[Elements#List_of_Elements|STR]]+[[Elements#List_of_Elements|WTR]]. |
− | * | + | * [[Elements#List_of_Elements|LGH]] and [[Elements#List_of_Elements|DRK]] play by their own rules: |
− | + | **Power 1 is a DOT attack. Power 2 is an [[Effects#Attack_Modification_Tags|AREA]] attack. For all other elements, the [[Effects#Attack_Modification_Tags|AREA]] attack is at power level 1. | |
− | **Power 1 is a DOT attack. Power 2 is an AREA attack. For all other elements, the AREA attack is at power level 1. | + | **The [[Effects#Attack_Modification_Tags|SPLIT]] attacks in the Standard groups are power level 5. For all other elements, this attack is power level 4. |
− | **The SPLIT attacks in the Standard groups are power level 5. For all other elements, this attack is power level 4. | + | **The [[Effects#Attack_Modification_Tags|AREA]] [[Effects#Attack_Modification_Tags|TRIPLEHIT]] attack in the High groups are power level 4. For all other elements, this attack is power level 3. |
− | **The AREA TRIPLEHIT attack in the High groups are power level 4. For all other elements, this attack is power level 3. | + | |
**Availability of a power level 5 area attack at the expense of having no direct damage attack at power level 7. | **Availability of a power level 5 area attack at the expense of having no direct damage attack at power level 7. | ||
− | **Similiarities to | + | **Similiarities to [[Elements#List_of_Elements|MND]] and [[Elements#List_of_Elements|NRV]] groups: |
− | ***"BREAK" effects do not exist for these elements. | + | ***[[Effects#Elemental_Resist_Manipulation|"BREAK"]] effects do not exist for these elements. |
− | ***"AMP" passives do not exist for these elements. They have "BOOST" passives for increasing ailment chances instead. | + | ***[[Passives|"AMP"]] passives do not exist for these elements. They have "[[Passives|BOOST]]" passives for increasing ailment chances instead. |
− | + | ||
+ | |||
+ | |||
What? I got bored. | What? I got bored. |
Latest revision as of 14:56, 8 November 2012
Choosing the element that's right for you! | |||
---|---|---|---|
Element | Status | Power2 Status | Split |
SLS | CENTER | FEAR | |
STR | MOMENTUM | EXHAUSTION | |
PRC | FOCUS | POISON | |
FIR | BURN | RAGE | SLS |
WTR | SOAK | EXHAUSTION | STR |
WND | DIZZY | ILLUSION | SLS |
EAR | STONE | FEAR | STR |
NCL | FALLOUT | POISON | GRV |
ICE | FREEZE | PANIC | PRC |
ELC | SHOCK | ENERVATION | PRC |
GRV | WEIGHT | CHARM | NCL |
LGH | LDOT / BOOST | MND | |
DRK | DDOT / SCOURGE | NRV |
- Physical groups don't have split element attacks.
- There are no split attacks containing both "a physical element" and "GRV, NCL, LGH, DRK, MND, or NRV".
- There are no split attacks containing both "a second non-physical element" and "FIR, WTR, WND, EAR, ICE, or ELC".
- Ungrouped discretionary attacks cannot compensate for this.
- Combinations that double up on status ailments are SLS+EAR (FEAR), STR+WTR (EXHAUSTION), PRC+NCL (POISON).
- Combinations that double up on split element are SLS+FIR, SLS+WND, STR+WTR, STR+EAR, PRC+ICE, PRC+ELC, and NCL+GRV.
- The only combination that doubles up on status ailment and split element is STR+WTR.
- LGH and DRK play by their own rules:
- Power 1 is a DOT attack. Power 2 is an AREA attack. For all other elements, the AREA attack is at power level 1.
- The SPLIT attacks in the Standard groups are power level 5. For all other elements, this attack is power level 4.
- The AREA TRIPLEHIT attack in the High groups are power level 4. For all other elements, this attack is power level 3.
- Availability of a power level 5 area attack at the expense of having no direct damage attack at power level 7.
- Similiarities to MND and NRV groups:
What? I got bored.