Difference between revisions of "Weapons"

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<center>''"You can't fight something empty-handed, so find something you like. Officer Kurosawa has connections... But, these things still cost money."''</center><br>
 
<center>''"You can't fight something empty-handed, so find something you like. Officer Kurosawa has connections... But, these things still cost money."''</center><br>
  
With very few exceptions, everyone has something they can use as a weapon. Some weapons may be more 'typical', consisting of things like knives, bows or even one's bare hands. Others may be more unusual, such as coins, flowers and fans. Regardless of the type, everyone who has a weapon has the ability to switch between the weapons they may have available to them. This is reflected through PersonaMUSH's weapon system.
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==How do I use weapons?==
  
==Overview==
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Everyone has three weapon slots, though you can only have one weapon equipped at one time. Typically, weapons, like Personas, are selected before combat starts; check with the scene-runner if you need to switch a weapon mid-scene.
  
Everyone receives three weapon slots, although only one can be activated at a time. As a rule, you switch to your equipped weapon before combat begins; carrying many additional weapons on your person is not encouraged.
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To view your weapons, type +weapon/list. To activate a weapon, use +weapon # where # is the weapon slot being activated.
Your list of weapons can be viewed by typing '''+weapon/list''' and activated by typing '''+weapon #''', where '''#''' refers to which weapon slot is being equipped. Weapons generally reflect one of the three physical elements, but there are some exceptions on a case-by-case basis.
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Your weapon list can be changed through '''+weapon/acquire''' or '''+weapon/set'''. Further information as to the mechanics can be found in '''+help +weapon'''. When setting weapon names, please use common decency.
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Weapons are set through +weapon/acquire or +weapon/set. You can see information on how to set a weapon through +help +weapon
Also, please don't set firearms as weapons unless they are your weapon class or you have received permission to do so from admin.
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Weapons generally share the same basic power level, with variances depending on their added effects, if any. Some weapons have powers that only Persona-users or the Shadow-Possessed can notice. Such a weapon could have the ability to inflict a status ailment on an enemy, even if there is no obvious 'natural' reason for this to be the case--a perfectly dry sword inflicting poison, for instance.
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==How do I get a weapon, ICly?==
  
Typically, a weapon is acquired through relatively mundane means. It may be a collector's item owned by the character, or they may purchase it from a helpful police officer (SEES), from an ccentric artist (Daidara Metalworks), or even a restaurant (Sumaru is weird). It's bought, and generally kept hidden in 'normal' circumstances one way or another, but works just fine in the hands of the character. However, some weapons can be earned. Going on a quest can end up with someone receiving a weapon beyond what can be set by '''+weapon/acquire''' alone, but achieving this requires sufficient effort.
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There are a variety of resources to getting a weapon, depending. Maybe they already own it for whatever reason. Some factions have access to armories, but there's always people willing to sell weapons for whatever reason, be they eccentric artists (Daidara Metalworks) or a bartender with a fondness for lethal weapons and a willingness to sell (Sumaru is a little weird).
  
==Weapon Tags==
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In short, the exact means doesn't matter -- assume that whatever your character uses, they can get ahold of, somehow.
  
See '''+help +weapon''' for how to set weapons and their tags, if any.
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==What weapons are acceptable ones?==
  
The default weapon is normal melee; this means no special tags will appear in the attack display. This is a balanced weapon that works without much complication.
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Given that canon weapons in Persona run from fists to swords to coins to flowers and fans, there's quite a range of possibilities. That said, makeshift or low-tech weapons are the most common. Guns and firearms are particularly restricted in Japan (though really no one should be caught by the authorities with something that they don't have a permit for), and weapons such as tanks or missiles are unacceptable player weapons for most practical daily use.
  
'''Heavy weapons''' reflect unwieldy or large weapons, used with great force. Accordingly, while they are a bit less accurate, and return slightly less SP, they do greater damage than comparable weapons on a hit. Shinjiro Aragaki's axes and maces would count as Heavy.
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Weapons are almost always of the Strike, Slash, or Pierce elements, though there can be variants under special circumstances.
  
'''Doublehit weapons''' reflect paired weapons or similar situations; because you're wielding two, you get two chances to hit, each of which is lower in power than an individual hit from a larger weapon. The added focus required means a slightly reduced SP return, however. Yosuke Hanamura's wrenches would count as Doublehit.
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==What are weapon tags?==
  
'''Light weapons''' reflect the opposite of heavy weapons: rather than large and unwieldy, these are deft and quick. They do slightly less damage than other weapons, but are more accurate and return slightly more SP. Daggers or fist-based weapons could easily be Light weapons: Akihiko Sanada's punches would count as Light... though it's not advisable to say this to him unless you want to get punched.
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There are a few weapon tags, these affect the weapon's damage output, the SP regeneration rate, and other variables. See +help +weapon for how to set these. None of these are mandatory; if your weapon reflects one of the below but you don't want to use that tag, then you aren't required to use it.
  
'''Ranged weapons''' are those that can be used at a distance. While they can have any of the other tags save melee as well, this removal from the target means that they are slightly less damaging and slightly less accurate than other weapons. However, it also grants them a greater amount of SP regained per hit to balance this fact. Naoto Shirogane's pistol would be classified as ranged.
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Heavy weapons reflect particularly heavy or unwieldy weapons. These do more damage, but are less accurate and return less SP.
  
Weapons in the hands of Persona-users and Shadow-possessed may also possess special qualities that normal users can neither detect nor use: the '''ability to inflict ailments on the target'''. These may also be selected, chosen from '''illusion''', '''panic''', '''fear''', '''rage''', '''charm''', '''enervation''', '''exhaustion''', '''poison''', or even '''random''', to represent a chance of any ailment. The ailment will be set on the weapon at odds1, with no reduction in accuracy or attack power. ''However, this supernatural boost requires a bit more of the wielder's focus, and accordingly the SP regained per hit for these weapons is significantly dropped.''
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Doublehit weapons reflect paired weapons. There are two chances to hit, but the damage output is lower, as is the SP return.
  
==Special Weapons==
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Light weapons reflect very light or quick weapons. These do less damage, but return more SP and are more accurate.
  
Some weapons' elements don't fall under the normal categories of Slash, Strike, or Pierce. Others might have a special tag not typically found on weapons. These weapons can only be set by staff, and are typically the result of a weapon quest, undertaken through '''+request'''.
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Ranged weapons reflect weapons used from a distance. They do less damage and are less accurate, but they return much more SP.
  
These types of weapons may also be temporarily obtained with the '''+request''' command to represent an opponent with an unusual weapon in a 'boss fight'. These may also be requested for the duration of a TP. However, these will only last until the fight or TP have concluded, and will be removed from the character at that time.
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Additionally, certain ailments can be put on weapons, at the lowest odds. These are illusion, panic, fear, rage, charm, enervation, exhaustion, poison, and random.
  
Weapons received from the result of a quest are permanent unless willingly given up or destroyed by the character who controls them.
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These are reflected ICly as a weapon having a particular effect in the hands of a Persona-User or Shadow-Possessed. They may or may not demonstrate an outward sign or hint to their nature.
  
Weapons of this type may possess any element or tag, within reason. Some tags, such as Dark DOT, are not available to use. Judgment of suitable tags and their odds is up to admin discretion. Heal element weapons are not allowed.
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==What are special weapons?==
Thus, a weapon may be Slash with the effect of Freeze1, or a weapon may be Gravity element. These are subject to resistances and weaknesses as normal. Nonstandard weapon elements will return less SP than normal, while tags have no effect on SP regeneration.
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Almighty weapons are also possible. These will ignore all elemental defenses, but cannot strike a weakness hit. Furthermore, their ability to restore SP is drastically reduced. These are particularly rare weapons to receive, since their damage cannot be guarded against.
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Special weapons reflect weapons with non-standard elements (not strike, pierce, or slash) or weapons using tags not listed before. These are subject to final admin review, and some tags are not acceptable for weapons, such as Swift or Dark DOT.
  
===Weapon Quests===
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Special weapons return less SP than normal. Weapons of the Almighty element return even less SP than normal, and at high attacks, will even cost SP to use.
  
Special weapons must be earned through quests, which are completed through '''+request'''.
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==How does my character get a special weapon?==
  
Weapons with a special tag or element require some effort on the part of the character who is seeking to obtain that weapon. They might, for example, befriend a demon with the ability to craft ice into a blade as hard as steel. Or they might spend weeks spreading rumors about a legendary gun (and jumping through the requisite hoops to get the gun into their hands). Whatever the means, it must reflect their own hard work and must be justified in the '''+request'''.
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A character interested in a special weapon should submit a +request, detailing what they're doing to obtain it and what they want to obtain; staff will review the request at that time and make their decision. In the event of a particularly powerful special weapon, especially Almighty, staff may request that the player have their character go on a quest (i.e. RP) to receive the weapon.
 
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Almighty weapons, due to their particular strength, will require some additional justification on the part of the character requesting a weapon of this type for themselves. It may not be unusual for a '''+request''' of this nature to take several steps to complete. Power, after all, must be earned.
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</div>
 
[[category:Newsfiles]] [[Category:Combat]]
 
[[category:Newsfiles]] [[Category:Combat]]

Latest revision as of 01:55, 14 May 2014

Contents

"You can't fight something empty-handed, so find something you like. Officer Kurosawa has connections... But, these things still cost money."

[edit] How do I use weapons?

Everyone has three weapon slots, though you can only have one weapon equipped at one time. Typically, weapons, like Personas, are selected before combat starts; check with the scene-runner if you need to switch a weapon mid-scene.

To view your weapons, type +weapon/list. To activate a weapon, use +weapon # where # is the weapon slot being activated.

Weapons are set through +weapon/acquire or +weapon/set. You can see information on how to set a weapon through +help +weapon

[edit] How do I get a weapon, ICly?

There are a variety of resources to getting a weapon, depending. Maybe they already own it for whatever reason. Some factions have access to armories, but there's always people willing to sell weapons for whatever reason, be they eccentric artists (Daidara Metalworks) or a bartender with a fondness for lethal weapons and a willingness to sell (Sumaru is a little weird).

In short, the exact means doesn't matter -- assume that whatever your character uses, they can get ahold of, somehow.

[edit] What weapons are acceptable ones?

Given that canon weapons in Persona run from fists to swords to coins to flowers and fans, there's quite a range of possibilities. That said, makeshift or low-tech weapons are the most common. Guns and firearms are particularly restricted in Japan (though really no one should be caught by the authorities with something that they don't have a permit for), and weapons such as tanks or missiles are unacceptable player weapons for most practical daily use.

Weapons are almost always of the Strike, Slash, or Pierce elements, though there can be variants under special circumstances.

[edit] What are weapon tags?

There are a few weapon tags, these affect the weapon's damage output, the SP regeneration rate, and other variables. See +help +weapon for how to set these. None of these are mandatory; if your weapon reflects one of the below but you don't want to use that tag, then you aren't required to use it.

Heavy weapons reflect particularly heavy or unwieldy weapons. These do more damage, but are less accurate and return less SP.

Doublehit weapons reflect paired weapons. There are two chances to hit, but the damage output is lower, as is the SP return.

Light weapons reflect very light or quick weapons. These do less damage, but return more SP and are more accurate.

Ranged weapons reflect weapons used from a distance. They do less damage and are less accurate, but they return much more SP.

Additionally, certain ailments can be put on weapons, at the lowest odds. These are illusion, panic, fear, rage, charm, enervation, exhaustion, poison, and random.

These are reflected ICly as a weapon having a particular effect in the hands of a Persona-User or Shadow-Possessed. They may or may not demonstrate an outward sign or hint to their nature.

[edit] What are special weapons?

Special weapons reflect weapons with non-standard elements (not strike, pierce, or slash) or weapons using tags not listed before. These are subject to final admin review, and some tags are not acceptable for weapons, such as Swift or Dark DOT.

Special weapons return less SP than normal. Weapons of the Almighty element return even less SP than normal, and at high attacks, will even cost SP to use.

[edit] How does my character get a special weapon?

A character interested in a special weapon should submit a +request, detailing what they're doing to obtain it and what they want to obtain; staff will review the request at that time and make their decision. In the event of a particularly powerful special weapon, especially Almighty, staff may request that the player have their character go on a quest (i.e. RP) to receive the weapon.

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