Difference between revisions of "MUSH Survival Guide: About MUSHing"

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== What th-- ==
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<div style="float:right; width: 20%;">
 +
__TOC__
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</div>
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<div style="float: left; width: 75%;">
 +
Welcome to the MUSH Survival Guide! This guide is tailored around PersonaMush, but much of this advice can be applied for any MU* centered around roleplay, though many parts will be entirely subjective and would probably reward you with weird glances from your fellow players on other MU*s.
  
So some 'friend' of yours or other has repeatedly insisted you try this 'MUSH' thing, because it is full of awesome people and because you will totally enjoy reading white on black text for hours on end. However, they're blabbering about things like 'pose orders' and 'telnet clients' and you want to stab them in the gut to make them stop talking. This is an understandable reflex response, and this guide is here to ease you away from the violence and towards the wonderful world of /archaic roleplay mediums/.
+
This guide also contains text and advice from many people, as this is something anyone can add advice or update. If you run across something that confused you that you wish to put in this guide to help others, put it in here!
  
Oh? You, in the corner, with the hand up. Oh, okay, so you're used to MUSHing, you've dealt with this nonsense before, you just want to know what's specific to this MUSH? Well, alright, we can handle that too! Alright. Well, since we've got two groups of people, we're gonna need to split this up a bit. Those of you who've never heard of this MUSH thing keep reading directly, the rest of you can skim past until you get to the PersonaMUSH specific bits.
+
Here's the chapters so you can skip ahead as necessary:
  
== What IS a MUSH? ==
 
So, what IS a MUSH, exactly? Well, let's try to frame it in terms based on your potential prior experience with roleplaying games!
 
  
'''IRC/Forums/AIM/etc:'''  
+
'''Chapter 1: Bare Bones Minimum'''- You're here!
  
If you're used to roleplaying via forums/bulletin boards or chatrooms, think of MUSHes as a midpoint between the two. You're roleplaying in a series of chatrooms, themed after specific rooms that would, in character, exist in the room. These tend to be laid out in a manner that from a 'physically moving' perspective are fairly rational.  
+
'''[[MUSH_Survival_Guide:_MUSH_Basics|Chapter 2: How Do I Shot Mush?]]'''- wherein basic mechanics of communication are described.
  
So instead of a list of 'tavern, tavern(rafters), town fountain, jail', for instance, you might have the Town Square room, which links to the Tavern room, which links to the Tavern(Rafters) area, as an example. This is not nearly as cumbersome as it appears, because you aren't often moving between rooms in the middle of a roleplay.  
+
'''[[MUSH_Survival_Guide:_Apping|Chapter 3: So How Do I Get A Character Here?]]'''- Wherein you find how to be a good guest, survive the horrors(?) of the application process, and how to construct a well-rounded character for MUSHing purposes.
  
 +
'''[[MUSH_Survival_Guide:_Statting|Chapter 4: Everyone was Kung-Fu Fighting with Headgods???]]'''- Getting your character ready for csys 2.0, combat RP advice, and other goodies.
  
'''MMORPGs/Second Life:'''  
+
'''[[MUSH_Survival_Guide:_RP|Chapter 5: Wait, What's This Thing You Call 'Roleplay'?]]'''- Where we discuss the ins and outs of obtaining roleplay and the tricks behind scene-planning.
 +
<br>
 +
<br>
 +
==Chapter 1: Bare Bones Minimum!==
  
Let's say you're used to MMOs such as World of Warcraft, City of Heroes, or Second Life. MUSHes are text-based MMOs at their core, and spring from a thing called a 'MUD'. Imagine if WoW/CoH was all text-based and you entered commands to fight instead of clicking on buttons, and everything was visually described instead of graphical, and you have roughly the right idea. MUSHes, however, are purely roleplaying, and generally have minor or no character progression systems. 
 
  
If you're coming from Second Life, it's seriously just a text-based version of Second Life that's a little more specific.
+
So, what IS a MUSH, exactly? Well, let's try to frame it in terms based on your potential prior experience with roleplaying games!
  
== How does I shot MUSH ==
 
  
([[MUSH_Survival_Guide(Sandbox)#GOT ONE NOW WHAT|Already have a telnet client? Click here!]])
+
'''IRC/Forums/AIM/etc:'''  
So you want to connect and even see what the devil is going on. Well, you're going to need some kind of fancy client for that. It's okay, these are relatively painless to install and use. Now, since telnet clients are old hat, most of these haven't been updated in forever. This is okay; They do not NEED regular updates, so don't be alarmed if a client linked below hasn't seen work done on it since 2003 or whatever. It will work just fine. Thankfully, pretty much every OS in existence has at least a few clients.
+
  
Yes, you probably have a Telnet client already on your computer. No, you really don't want to use it for this.
+
If you're used to roleplaying via forums/bulletin boards or chatrooms, think of MUSHes as a midpoint between the two. You're roleplaying in a series of chatrooms, themed after specific rooms that would, in character, exist in the room. These tend to be laid out in a manner that from a 'physically moving' perspective are fairly rational.  
  
 +
So instead of a list of 'tavern, tavern(rafters), town fountain, jail', for instance, you might have the Town Square room, which links to the Tavern room, which links to the Tavern(Rafters) area, as an example. This is not nearly as cumbersome as it appears, because you aren't often moving between rooms in the middle of a roleplay. Many times people will pick a room within the general area and just pretend it's whatever spot they want, so it's not as specific as it sounds. It's a way to keep scenes separate from each other in a cohesive, understandable way.
  
'''''Windows'''''
+
Poses aren't usually meant to be instantaneous. Multiple-person scenes can run between a small-sized paragraph to longer, depending on how inspired the player is. One on one sessions can be a lot larger, since there's more time to focus. Also, sometimes life happens! Finding yourself running behind due to chores, dealing with family members/roommates/etc is something everyone deals with, so it's pretty understandable if someone can't type a response immediately.
  
----
+
'''RP Blogs/Tumblr/Livejournal'''
  
 +
This format's actually very similar to roleplaying between you and a partner, only you can pick a partner, have more than one person, or attend scenes between many people. However, unlike a blog format, you sometimes have to pick a time which schedules align, and if people need to go, the scene is often paused for another day.
  
''MUSHClient''
+
'''MMORPGs/Second Life:'''  
  
http://www.gammon.com.au/mushclient/mushclient.htm
+
Let's say you're used to MMOs such as World of Warcraft, City of Heroes, or Second Life. MUSHes are text-based MMOs at their core, and spring from a thing called a 'MUD'. Imagine if WoW/CoH was all text-based and you entered commands to fight instead of clicking on buttons, and everything was visually described instead of graphical, and you have roughly the right idea. MUSHes, however, are more or less purely roleplaying, and generally have minor or no character progression systems, though exceptions exist.  
This is also a popular client, and it's probably one of the most regularly updated. Used to be a pay client, is completely free now, and has a variety of nifty features.
+
  
''SimpleMU*''
+
While PersonaMUSH has a combat system, it's more a complex way to decide who gets hit by a fireball, taking into account each person's strengths and weaknesses and adding an element of randomness. It allows for strategy on some levels, but it also allows people a possible tool to help roleplay out how their character reacts to combat situations. It also organizes things like personas and how they affect your stats. Thus, unlike the game, you don't level up after beating a 'boss'.   
  
http://simplemu.onlineroleplay.com/
+
If you're coming from Second Life, it's seriously just a text-based version of Second Life that's a little more specific.
This is a relatively simple client to get used to. While it claims to be shareware, it will Mildly Nag at you for thirty days and then pretty much leave you alone. There are options to even turn off the nag screen. If you do obtain a full, legal copy of it, you get some additional features that are kind of handy, but hardly necessary to get the job done.
+
  
''MUCKclient''
+
==Clients==
  
http://muckclient.software.informer.com/
+
([[MUSH_Survival_Guide(Sandbox)#So... now what?|Already have a telnet client? Click here!]])
This is a very simple client, and does not have a wide variety of features to it. If you're really seriously just looking to 'press button, receive MUSH', this is not a bad one to start.
+
So you want to connect and even see what the devil is going on. Well, you're going to need some kind of fancy client for that. It's okay, these are relatively painless to install and use. Now, since telnet clients are old hat, most of these haven't been updated in forever. This is okay; They do not NEED regular updates, so don't be alarmed if a client linked below hasn't seen work done on it since 2003 or whatever. It will work just fine. Thankfully, pretty much every OS in existence has at least a few clients.  
  
 +
Yes, you probably have a Telnet client already on your computer. No, you really don't want to use it for this.
  
''Pueblo''
+
=== Windows ===
  
http://pueblo.sourceforge.net/pueblo/
+
* ''MUSHClient''
 +
[http://www.gammon.com.au/mushclient/mushclient.htm MUSHClient Website]<BR>
 +
This is also a popular client, and it's probably one of the most regularly updated. Used to be a pay client, is completely free now, and has a variety of nifty features.
 +
<br>
 +
* ''BeipMU*''
 +
[http://www.beipmu.com/ BeipMU Website]<br>
 +
This is a popular client, though it doesn't have as many features as other clients. However, on the upside, it's not as complex and has many useful features, and many people use it and swear by it. Plus? It's free.
 +
<br>
 +
*''SimpleMU*''
 +
[http://simplemu.onlineroleplay.com/ SimpleMU Website]<br>
 +
This is a relatively simple client to get used to. While it claims to be shareware, it will Mildly Nag at you for thirty days and then pretty much leave you alone. There are options to even turn off the nag screen. If you do obtain a full, legal copy of it, you get some additional features that are kind of handy, but hardly necessary to get the job done.
 +
<br>
 +
*''MUCKclient''
 +
[http://muckclient.software.informer.com/ MUCKClient Website]<br>
 +
This is a very simple client, and does not have a wide variety of features to it. If you're really seriously just looking to 'press button, receive MUSH', this is not a bad one to start.
 +
<br>
 +
*''Pueblo''
 +
[http://pueblo.sourceforge.net/pueblo/ Pueblo Website]<BR>
 
PersonaMUSH is set up to use a bunch of fancy things this particular client can handle.  If you're feeling /sassy/, give it a try. It does not, by default, <strike>do a lot of the trickery regarding spacing of monospaced fonts</strike> Stuff will look weird until you futz with it.
 
PersonaMUSH is set up to use a bunch of fancy things this particular client can handle.  If you're feeling /sassy/, give it a try. It does not, by default, <strike>do a lot of the trickery regarding spacing of monospaced fonts</strike> Stuff will look weird until you futz with it.
 +
<br>
 +
*''Mudlet''
 +
[http://www.mudlet.org/ Mudlet Website]<br>
 +
Simple to use and fast MUD client. Runs on Windows, Mac and Linux. Give it a try to see what it can do.
 +
<br>
 +
*''PotatoMUSH''
 +
[http://code.google.com/p/potatomushclient/ PotatoMUSH Website]<br>
 +
A graphical MUSH/MUD client for Windows and Linux.
 +
<br>
  
----
+
=== Mac OS ===
  
''''' Mac OS '''''
+
*''Atlantis''
 +
[http://www.riverdark.net/atlantis/ Atlantis Website]<br>
 +
This is the one many Mac users swear by. As I don't /have/ a Mac, I can't tell you if it's really that great, but it's supposed to be, so give it a try?
 +
<br>
 +
*''Savitar''
 +
[http://www.heynow.com/Savitar/ Savitar Website]<br>
 +
This is the other one I keep hearing about, so give it a try?
 +
<br>
 +
''Huge List Here''
 +
[http://www.hsoi.com/mud/clients/ A list of clients]<br>
 +
I suspect this list is a little terrifying if you're new to MUSHes, so please try the top two first, and if they blow up, click these at random?
 +
<br>
 +
*''Mudlet''
 +
[http://www.mudlet.org/ Mudlet Website]<br>
 +
Simple to use and fast MUD client. Runs on Windows, Mac and Linux. Give it a try to see what it can do.
 +
<br>
  
----
+
=== Linux ===
  
''Atlantis''
+
*''Kmuddy''
 +
[http://kmuddy.com/index.php/Main_Page Kmuddy Website]<br>
 +
Relatively simple client, comes with a binary so you don't have to compile it, all around good times. Has a variety of basic functions to make your life simpler and easier! :D!
 +
<br>
 +
*''Kildclient''
 +
[http://kildclient.sourceforge.net/phpwebsite/index.php Kildclient]<br>
 +
Also a very userfriendly client, if you have troubles with KMuddy for some reason.
 +
<br>
 +
*''TinyFugue''
 +
[http://tinyfugue.sourceforge.net/ TinyFugue Website]<br>
 +
I'm only suggesting this because you already use Linux, so the concept of 'inordinate amounts of front end effort for maximum end-use benefit' doesn't particularly faze you. Requires ridiculous setup to get going in any rational sense, but can do basically anything once you get it running.
 +
<br>
 +
*''Mudlet''
 +
[http://www.mudlet.org/ Mudlet Website]<br>
 +
Simple to use and fast MUD client. Runs on Windows, Mac and Linux. Give it a try to see what it can do.
  
http://www.riverdark.net/atlantis/
 
This is the one many Mac users swear by. As I don't /have/ a Mac, I can't tell you if it's really that great, but it's supposed to be, so give it a try?
 
  
''Savitar''
+
== So... now what? ==
  
http://www.heynow.com/Savitar/
+
Now you're going to want to configure the darn thing to actually connect to PersonaMUSH. Unfortunately, EXACTLY how to do this changes per client, but it generally consists of something along the lines of:
This is the other one I keep hearing about, so give it a try?
+
  
''Huge List Here''
+
'''File'''
http://www.hsoi.com/mud/clients/
+
I suspect this list is a little terrifying if you're new to MUSHes, so please try the top two first, and if they blow up, click these at random?
+
  
----
+
> New Connection
  
''''' Linux '''''
+
> Name: PersonaMUSH
  
----
+
> Host: mysterymeep.net
  
''Kmuddy''
+
> Port: 2012
http://kmuddy.com/index.php/Main_Page
+
Relatively simple client, comes with a binary so you don't have to compile it, all around good times. Has a variety of basic functions to make your life simpler and easier! :D!
+
  
 +
> Type: (It will have some sort of option that says 'MUSH' somewhere, this is what you want. Not all clients have a type set thingy.)
  
''Kildclient''
 
http://kildclient.sourceforge.net/phpwebsite/index.php
 
Also a very userfriendly client, if you have troubles with KMuddy for some reason.
 
  
 +
Don't worry about password/name information just yet. You don't have a character yet, so leave these fields blank.
  
''TinyFugue''
+
Alright, boot 'er up, by whatever means seem available. Ideally you have someone on hand to poke if things go wrong, but if all goes well, you should come across a /stylish/ ascii logo, and a bunch of words about logging in!
http://tinyfugue.sourceforge.net/
+
I'm only suggesting this because you already use Linux, so the concept of 'inordinate amounts of front end effort for maximum end-use benefit' doesn't particularly faze you. Requires ridiculous setup to get going in any rational sense, but can do basically anything once you get it running.
+
 
+
----
+
  
GOT ONE NOW WHAT
+
Type 'connect guest guest' and go to [[MUSH_Survival_Guide(Sandbox_Ch2)|Chapter 2]].
 +
</div>
 +
[[Category: Tutorials and Help]]

Latest revision as of 18:44, 11 May 2014

Contents

Welcome to the MUSH Survival Guide! This guide is tailored around PersonaMush, but much of this advice can be applied for any MU* centered around roleplay, though many parts will be entirely subjective and would probably reward you with weird glances from your fellow players on other MU*s.

This guide also contains text and advice from many people, as this is something anyone can add advice or update. If you run across something that confused you that you wish to put in this guide to help others, put it in here!

Here's the chapters so you can skip ahead as necessary:


Chapter 1: Bare Bones Minimum- You're here!

Chapter 2: How Do I Shot Mush?- wherein basic mechanics of communication are described.

Chapter 3: So How Do I Get A Character Here?- Wherein you find how to be a good guest, survive the horrors(?) of the application process, and how to construct a well-rounded character for MUSHing purposes.

Chapter 4: Everyone was Kung-Fu Fighting with Headgods???- Getting your character ready for csys 2.0, combat RP advice, and other goodies.

Chapter 5: Wait, What's This Thing You Call 'Roleplay'?- Where we discuss the ins and outs of obtaining roleplay and the tricks behind scene-planning.

[edit] Chapter 1: Bare Bones Minimum!

So, what IS a MUSH, exactly? Well, let's try to frame it in terms based on your potential prior experience with roleplaying games!


IRC/Forums/AIM/etc:

If you're used to roleplaying via forums/bulletin boards or chatrooms, think of MUSHes as a midpoint between the two. You're roleplaying in a series of chatrooms, themed after specific rooms that would, in character, exist in the room. These tend to be laid out in a manner that from a 'physically moving' perspective are fairly rational.

So instead of a list of 'tavern, tavern(rafters), town fountain, jail', for instance, you might have the Town Square room, which links to the Tavern room, which links to the Tavern(Rafters) area, as an example. This is not nearly as cumbersome as it appears, because you aren't often moving between rooms in the middle of a roleplay. Many times people will pick a room within the general area and just pretend it's whatever spot they want, so it's not as specific as it sounds. It's a way to keep scenes separate from each other in a cohesive, understandable way.

Poses aren't usually meant to be instantaneous. Multiple-person scenes can run between a small-sized paragraph to longer, depending on how inspired the player is. One on one sessions can be a lot larger, since there's more time to focus. Also, sometimes life happens! Finding yourself running behind due to chores, dealing with family members/roommates/etc is something everyone deals with, so it's pretty understandable if someone can't type a response immediately.

RP Blogs/Tumblr/Livejournal

This format's actually very similar to roleplaying between you and a partner, only you can pick a partner, have more than one person, or attend scenes between many people. However, unlike a blog format, you sometimes have to pick a time which schedules align, and if people need to go, the scene is often paused for another day.

MMORPGs/Second Life:

Let's say you're used to MMOs such as World of Warcraft, City of Heroes, or Second Life. MUSHes are text-based MMOs at their core, and spring from a thing called a 'MUD'. Imagine if WoW/CoH was all text-based and you entered commands to fight instead of clicking on buttons, and everything was visually described instead of graphical, and you have roughly the right idea. MUSHes, however, are more or less purely roleplaying, and generally have minor or no character progression systems, though exceptions exist.

While PersonaMUSH has a combat system, it's more a complex way to decide who gets hit by a fireball, taking into account each person's strengths and weaknesses and adding an element of randomness. It allows for strategy on some levels, but it also allows people a possible tool to help roleplay out how their character reacts to combat situations. It also organizes things like personas and how they affect your stats. Thus, unlike the game, you don't level up after beating a 'boss'.

If you're coming from Second Life, it's seriously just a text-based version of Second Life that's a little more specific.

[edit] Clients

(Already have a telnet client? Click here!) So you want to connect and even see what the devil is going on. Well, you're going to need some kind of fancy client for that. It's okay, these are relatively painless to install and use. Now, since telnet clients are old hat, most of these haven't been updated in forever. This is okay; They do not NEED regular updates, so don't be alarmed if a client linked below hasn't seen work done on it since 2003 or whatever. It will work just fine. Thankfully, pretty much every OS in existence has at least a few clients.

Yes, you probably have a Telnet client already on your computer. No, you really don't want to use it for this.

[edit] Windows

  • MUSHClient

MUSHClient Website
This is also a popular client, and it's probably one of the most regularly updated. Used to be a pay client, is completely free now, and has a variety of nifty features.

  • BeipMU*

BeipMU Website
This is a popular client, though it doesn't have as many features as other clients. However, on the upside, it's not as complex and has many useful features, and many people use it and swear by it. Plus? It's free.

  • SimpleMU*

SimpleMU Website
This is a relatively simple client to get used to. While it claims to be shareware, it will Mildly Nag at you for thirty days and then pretty much leave you alone. There are options to even turn off the nag screen. If you do obtain a full, legal copy of it, you get some additional features that are kind of handy, but hardly necessary to get the job done.

  • MUCKclient

MUCKClient Website
This is a very simple client, and does not have a wide variety of features to it. If you're really seriously just looking to 'press button, receive MUSH', this is not a bad one to start.

  • Pueblo

Pueblo Website
PersonaMUSH is set up to use a bunch of fancy things this particular client can handle. If you're feeling /sassy/, give it a try. It does not, by default, do a lot of the trickery regarding spacing of monospaced fonts Stuff will look weird until you futz with it.

  • Mudlet

Mudlet Website
Simple to use and fast MUD client. Runs on Windows, Mac and Linux. Give it a try to see what it can do.

  • PotatoMUSH

PotatoMUSH Website
A graphical MUSH/MUD client for Windows and Linux.

[edit] Mac OS

  • Atlantis

Atlantis Website
This is the one many Mac users swear by. As I don't /have/ a Mac, I can't tell you if it's really that great, but it's supposed to be, so give it a try?

  • Savitar

Savitar Website
This is the other one I keep hearing about, so give it a try?
Huge List Here A list of clients
I suspect this list is a little terrifying if you're new to MUSHes, so please try the top two first, and if they blow up, click these at random?

  • Mudlet

Mudlet Website
Simple to use and fast MUD client. Runs on Windows, Mac and Linux. Give it a try to see what it can do.

[edit] Linux

  • Kmuddy

Kmuddy Website
Relatively simple client, comes with a binary so you don't have to compile it, all around good times. Has a variety of basic functions to make your life simpler and easier! :D!

  • Kildclient

Kildclient
Also a very userfriendly client, if you have troubles with KMuddy for some reason.

  • TinyFugue

TinyFugue Website
I'm only suggesting this because you already use Linux, so the concept of 'inordinate amounts of front end effort for maximum end-use benefit' doesn't particularly faze you. Requires ridiculous setup to get going in any rational sense, but can do basically anything once you get it running.

  • Mudlet

Mudlet Website
Simple to use and fast MUD client. Runs on Windows, Mac and Linux. Give it a try to see what it can do.


[edit] So... now what?

Now you're going to want to configure the darn thing to actually connect to PersonaMUSH. Unfortunately, EXACTLY how to do this changes per client, but it generally consists of something along the lines of:

File

> New Connection

> Name: PersonaMUSH

> Host: mysterymeep.net

> Port: 2012

> Type: (It will have some sort of option that says 'MUSH' somewhere, this is what you want. Not all clients have a type set thingy.)


Don't worry about password/name information just yet. You don't have a character yet, so leave these fields blank.

Alright, boot 'er up, by whatever means seem available. Ideally you have someone on hand to poke if things go wrong, but if all goes well, you should come across a /stylish/ ascii logo, and a bunch of words about logging in!

Type 'connect guest guest' and go to Chapter 2.

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