Difference between revisions of "Stats"

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[[Category:Newsfiles]] [[Category:Combat]]
 
[[Category:Newsfiles]] [[Category:Combat]]
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<div style="float:right; width: 20%;">
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__TOC__
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</div>
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<div style="float: left; width: 75%;">
  
<center>''"This whole creation is essentially subjective, and the dream is the theater where the dreamer is at once scene, actor, prompter, stage manager, author, audience, and critic."''</center><br>
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==Help! What are stats?==
  
Some people are simply better at some things than other people. Many of them have clear leanings towards a certain talent above all else. As is the case in many games, Persona MUSH rates a character's combat prowess across several different statistics that one should consider.
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Stats show what your character is good and bad at it. Let's show an example of what stats look like (type +stats to see your own!):
 +
<BR><br>
 +
[[File:stats.png|Example Stats]]
 +
<br><br>
 +
You can see your stats at any time with the use of '''+stats'''. For more information on various aspects of the sample statblock above, please see [[Elements]] and [[Abilities]].
  
=Stats Overview=
+
==What does Strength do?==
  
You can see your stats at any time with +stats. The following is a sample statblock:<BR>
+
Strength strongly affects physical attacks, adds a slight bonus to physical defense, and adds to weapon attack. It also contributes to primal attacks if the derived physical attack is higher than magical attack.
[[File:Examplestats.png|Example Stats]]
+
  
So, what does this all mean? The next few files will help you through that.
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Strength measures a character's ability to use physical force effectively in combat, possibly but not necessarily reflecting their raw physical prowess and muscle. A character can be muscular with a high strength stat, or they can be physically strong but bad at applying that force, having a low stat. Similarly, a feeble character can have a low strength stat, or they can be physically weaker but good at finding and exploiting opportunities in combat.
  
==Shared Stats==
+
==What does Magic do?==
  
These stats are used not only by a character, but also by a Persona, and range from 1 to 99. Extremes on either end are rare, and most characters and Personae alike will have between 40 to 70 in a given stat.
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Magic strongly affects magical attacks, adds a slight bonus to magical defense. It also contributes to primal attacks if the derived magical attack is higher than magical attack.
  
When a Persona is active, a character's attributes are averaged with the Persona's. For example, if a character's "self" rating for Luck is 50 and the Persona's Luck rating is 60, their effective Luck will be 55. Odd numbers are rounded down.
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Magic measures a character's ability to effectively use mystical force in combat, possibly but not necessarily reflecting their intelligence or mystic inclination -- smart or mystically-inclined characters often do have higher magical capability, but this isn't always the case. A character can simply not be in tune with the world around them, or despite their efforts, simply just not good at magic. Similarly, a character might just be disciplined or have a lot of occult experience despite a lack of schooling or belief in mystic forces.
  
In general, Personae have a higher overall stat total than a person's own self, but it is possible to have a stat that is lower through averaging, in which the bar will usually display a red portion along with a red number (as opposed to positive averages, which have yellow portions with green numbers, or rare instances where a "Self" and "Persona" have the exact same rating in a stat, which results in a white number and no specially colored bar portions). Characters with extreme high and low ends on "Self" stats are more prone to this.
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==What does Agility do?==
  
===The Five Stats===
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Agility strongly affects magical defense, provides a slight bonus to magical attack, and adds a bonus to evasion.
  
*'''Strength (STR):''' Dictates how powerful the character is when using their own might, and thus their damage output with physical attacks (and some resistance against the same).  
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Agility measures how fast and agile a character is. High agility can suggest a well-honed track star, or it could reflect good perception and ability to see attacks and react before they connect. Low agility might mean that a character is clumsy or nonathletic, or it just might mean they aren't very good on their feet or have a poor reaction time.
  
*'''Magic (MAG):''' Quantifies how skilled the character is in matters of magic and mysticism, thus translating to greater damage with magical attacks (and some resistance against the same). A large pool of SP does not require you to have high Magic.
+
==What does Vitality do?==
  
*'''Agility (AGI):''' This determines how quick a character is when it comes to avoiding danger headed their way.  
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Vitality strongly affects physical defense, provides a slight bonus to physical attack, and adds a bonus to incoming healing effects.
  
*'''Vitality (VIT):''' Measures a character's all-around toughness, their ability to take damage. Having a higher than average HP count does not necessitate high Vitality!
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Vitality measures how tough and hardy a character might be. This might reflect a high level of health and endurance training, or it might just indicate a refusal to quit even if the character's arm is hanging off. Similarly, low vitality might suggest an nonathletic or sickly character, or it might suggest someone who just can't take pain very well.
  
*'''Luck (LUK):''' How lucky a character is, governing general success in battles. This world is a world of fates and interventions, after all.
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==What does Luck do?==
  
==Other Stats==
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Luck slightly affects all derived stats, and increases the critical hit rate.
  
These stats do not follow the rules of the five of the previous file, but are nonetheless highly important to observe.
+
Luck measures how lucky a character is. Luck can't solve everything, but the effects are hard to deny when it does work. High luck might be good fortune, or being adept at seeing how to turn a bad situation into a good one. Low luck might suggest literal bad luck, or it just might be someone who doesn't see all the opportunities before them, or someone who just has a bad outlook.
  
'''HP:''' Your hit points, the total of which is dependant on the character ("self"). As is the case with most games, this represents your character's remaining health. You lose this as you are struck by attacks, but can be recovered with the use of healing abilities (Dia, etc.). If it drops to zero or lower, your character is knocked out - or at least unable to fight any further. The "average" HP count is 300. Typically, the more HP you have, the lower your SP pool will be.
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==What do the derived stats do?==
  
'''SP:''' Your spirit points, the total of which is dependant on the character ("self"). This represents your mental fortitude in which to summon Personae with - a draining activity in itself. Each skill in your ability costs a certain amount of SP. Usually, the higher the level or the more potent the effects, the more expensive. Some characters' special attacks also cost SP to use, though at a far greater discount than they would be if they were normal abilities. The "average" SP count is 125. Having a higher SP count often means having a lower HP count in turn.
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Base stats play into derived stats, which determine a character's final combat capability. These are:
  
'''Resistances:''' This list indicates whether an element will do more or less damage to the character if they are struck by it, and is determined by the currently equipped Persona. (Non-Persona users have a blank one called "None," which has no resistances or vulnerabilities.) See [[elements]] for more.
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* Physical Attack (PATK): This represents a character's overall damage capacity with attacks that rely upon direct force. This does not include attacks with an equipped weapon. It may affect Primal abilities if this stat is higher than Magical Attack.
  
'''Abilities:''' This list shows you what abilities are available to your character, with their basic attack on the upper left and their unique special attack on the upper right. Everything below them are abilities granted by the currently Persona. Aside from the basic attack, nearly all abilities use up SP. See [[abilities]] for more.
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* Magical Attack (MATK): This represents a character's overall damage capacity with attacks reliant upon mystical force. It includes Magical, Ailment, and Recovery abilities. It may affect Primal abilities if this stat is higher than Physical Attack.
  
'''Personae:''' Shows you the Personae that are available to you. Their native Persona rests in the 'M' (Main) slot, while their remaining slots are numbered (1, 2, etc). The name of the currently active one is in green, but is also listed at the top of the stat readout. Inactive ones are colored white in the list of currently held Personae. Unused slots are blank. You can type +pstats (slot) in order to see how they would affect your character. See [[Persona]] for more info.
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* Weapon Attack (WATK): This represents a character's overall damage capacity with their chosen weapon.
  
=Stats in Depth=
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* Physical Defense (PDEF): This represents a character's overall protection against Physical attacks. This includes weapon attacks. If an attacker with a higher PATK uses a Primal-classed skill, then this stat will defend against it.
  
Detailing the five stats and their ranges.
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* Magical Defense (MDEF): This represents a character's overall protection against Magical and and Ailment (Support) attacks. If an attacker with a higher MATK uses a Primal-classed skill, then this stat will defend against it.
  
==Agility==
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* Recovery Bonus (REC+): This is a positive modifier that indicates how much the effect of healing abilities is increased when they are used upon the character.
<center>''"A battle is a lot like a boxing match... Speed is crucial."''</center><br>
+
  
Agility is a measurement of a person's skill at avoiding attacks. It has to do with speed, hand-eye coordination and any other number of physical factors, along with a good reaction time, so it's hard to generalize what sort of traits might give a high Agility. Agility is used primarily to help dodge attacks, naturally. Most humans have an Agility between 40 and 70, while most Personas have an Agility between 35 and 85. A high Agility might represent great speed or a talent for predicting where enemies will attack.<br><BR>
+
* Evasion (EVA): This represents a character's overall ability to simply avoid incoming attacks, negating their damage and effects. It is applied after an attack's basic accuracy, and applies to a greater degree to high-damage attacks than to low. Recovery and Ailment (Support) attacks bypass this value.
  
{| border="1" cellpadding="5" cellspacing="0"
+
* Critical Hit Rate (CRIT): This is the chance per attack that a given hit will be a critical hit. It is modified further by various status effects and conditions, and refers to all attack types capable of scoring critical hits.
|-
+
|'''Stat Range'''
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|'''Description'''
+
|-
+
| 01-10
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| The least responsive things in all existence. Turtles.
+
|-
+
| 11-20
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| Incapable of dodging. Babies, paraplegics.
+
|-
+
| 21-30
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| Extremely undodgy. Children without Personas.
+
|-
+
| 31-40
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| Very undodgy. This is the Agility that notably slow or unreactive characters might have, perhaps due to not paying attention to anything or having a lame leg. Tatsuzou Sudou.
+
|-
+
| 41-50
+
| Below-Average Agility. Perhaps these characters are easily distracted or are physically inactive. Junpei Iori, Ogoun.
+
|-
+
| 51-60
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| Average Agility. Most Persona-users are around here. Minato Arisato, Castor.
+
|-
+
| 61-70
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| Above-Average Agility. These characters are notably dodgy, maybe because they run track and field or are particularly quick to react. Ken Amada, Lucia.
+
|-
+
| 71-80
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| Dodgy. These characters are much better at avoiding damage than normal people. They are usually trained fighters, or perhaps extremely good at spot-reading the movements of their foes. Tatsuya Sudou, Kintoki-Douji.
+
|-
+
| 81-90
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| Ninjas. These characters are amazingly quick on both their feet and mind, and most human beings don't have this sort of capability. Even Persona this powerful are rare.
+
|-
+
| 91-100
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| Teleporters. A human being with this much skill could step between raindrops.
+
|}
+
<br>
+
==Magic==
+
  
<center>''"In this class I'll ease all your worries. It's psychotherapy through magic!"''</center><br>
+
==How many points do I have for stats? What are stat ranges?==
  
Magic is a measurement of a person's ability to do magic, naturaly. While it might seem strange for some people, like those without Personas, to have a Magic score, even those without the capability to use magic still have some sort of innate skill with it. It just never gets used. Magic is used primarily to determine damage from magical attacks, but is also has some effect on defense against magical damage. Most humans have a Magic between 40 and 70, while most Personas have a Magic between 35 and 85. A high Magic might represent a great depth of arcane knowledge or a knack for using the mind's power to greatest effect in battle.<br><BR>
+
For Persona-users and Shadow-Possessed, characters have 78 points for themselves and 232 for their Shadow/Persona.
  
{| border="1" cellpadding="5" cellspacing="0"
+
For civilians, the base total is the same, but the Shadow/Persona values are automatically set to straight 30s. For civilian police, military, and others trained in a similar level of combat, these are set to 45.
|-
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|'''Stat Range'''
+
|'''Description'''
+
|-
+
| 01-10
+
| The least mystically sensitive things in existence. Rocks.
+
|-
+
| 11-20
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| Magically blind. Fish, plants.
+
|-
+
| 21-30
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| Extremely mystically incapable. Dogs without Personas.
+
|-
+
| 31-40
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| Magically weak. This is the Magic that notably mystically incompetent characters might have, perhaps due to not being particularly smart at all or a complete lack of talent with magic. Kanji Tatsumi, Take-Mikazuchi.
+
|-
+
| 41-50
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| Below-Average Magic. Perhaps these characters don't have Personas, or focus on physical strength. Chie Satonaka, Palladion.
+
|-
+
| 51-60
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| Average Magic. Most Persona-users are around here. Minato Arisato, Izanagi.
+
|-
+
| 61-70
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| Above-Average Magic. These characters are notably good at magic, maybe because they have studied or have a knack for mysticism. Yukari Takeba, Hermes.
+
|-
+
| 71-80
+
| Gifted. These characters are much more magically skilled than normal people. They are usually trained mystics, or perhaps extremely focused, studious people. Mitsuru Kirijo, Nemesis.
+
|-
+
| 81-90
+
| Savants. These characters are magical powerhouses, and most human beings don't have this sort of capability. Even Persona this powerful are rare.
+
|-
+
| 91-100
+
| Archmagi. A human being with this level of power could be the next Merlin.
+
|}
+
<br>
+
==Strength==
+
  
<center>''"I will RENOVATE your ass!"''</center><br>
+
Personal stats range from 10 to 20; they may not be higher or lower. These mostly give an idea of a character's base proficiencies and only slightly affect combat.
  
Strength is, in fact, a character's physical strength. It is primarily used to deal physical damage, but has some effect on defense against physical damage as well. Most humans have a Strength between 40 and 70, while most Personas have a strength between 35 and 85. A high Strength might represent colossal brute strength, or the ability to use normal strength extremely effectively.<br><BR>
+
Persona/Shadow stats range from 30-60, and may not be higher or lower. These stats play a heavier role in combat.
  
{| border="1" cellpadding="5" cellspacing="0"
+
Averaged stats range between 20 and 40.
|-
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|'''Stat Range'''
+
|'''Description'''
+
|-
+
| 01-10
+
| The weakest thing there is. Babies, windup toys.
+
|-
+
| 11-20
+
| Helpless. Toddlers, paraplegics.
+
|-
+
| 21-30
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| Extremely Weak. Most children without personas.
+
|-
+
| 31-40
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| Weak. This is the strength that notably weak characters might have, perhaps due to a disease or an exceptionally slight build. Pixie, Fuuka Yamagishi.
+
|-
+
| 41-50
+
| Below-Average Strength. Perhaps these characters didn't get enough exercise, or are still growing. Konohana Sakuya, Ken Amada.
+
|-
+
| 51-60
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| Average strength. Most people are around here. Minato Arisato, Penthesilea.
+
|-
+
| 61-70
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| Above-Average Strength. These characters are notably strong, whether because they are athletic, trained to fight or something else. Chie Satonaka, Izanagi.
+
|-
+
| 71-80
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| Powerful. These characters are much stronger than normal people. They are usually trained fighters, or perhaps carry around very heavy furniture and equipment on a regular basis. Kanji Tatsumi, Tomoe Gozen.
+
|-
+
| 81-90
+
| Extremely Strong. These characters might be Olympic weightlifters, and most human beings don't have this sort of strength. Even Persona this strong are rare.
+
|-
+
| 91-100
+
| Legendary Strength. A human being this strong could easily lift a car or punch through stone walls.
+
|}
+
<br>
+
==Vitality==
+
  
<center>''"Today's Cantonese word is 'Houshonah'! Streeetch and say, 'Houshonah!' 'Houshonah' means 'tough'!"''</center><br>
+
Overall, lower stats reflect lesser capability while higher is greater capability. Someone with a higher capability might shine in using a given stat, but someone with a lower stat is by no means inept. Remember, being good at one thing means being poor at another.
  
Vitality is a measurement of a person's ability to withstand punishment. It has to do with toughness, determination and grit. Vitality is used primarily to help reduce incoming damage. Most humans have a Vitality between 40 and 70, while most Personas have a Vitality between 35 and 85. A high Vitality might represent being really tough, or being able to fight even on one's last legs.<br><BR>
+
Derived stats follow a similar logic: higher stats reflect better capability. These ranges can be wider than base stats, and vary -- Recovery Bonus for example can dip quite low on the lower end.
  
{| border="1" cellpadding="5" cellspacing="0"
 
|-
 
|'''Stat Range'''
 
|'''Description'''
 
|-
 
| 01-10
 
| The most fragile things in all existence. China plates.
 
|-
 
| 11-20
 
| Breakable without effort. Thin pieces of wood.
 
|-
 
| 21-30
 
| Extremely fragile. Old people without Personas.
 
|-
 
| 31-40
 
| Very fragile. This is the Vitality that notably weak or fragile characters might have, perhaps due to being physically inept or unable to handle pain. Pixie.
 
|-
 
| 41-50
 
| Below-Average Vitality. Perhaps these characters are bad at handling pain or are physically inactive. Naoto Shirogane, Pairika.
 
|-
 
| 51-60
 
| Average Vitality. Most Persona-users are around here. Minato Arisato, Jiraiya.
 
|-
 
| 61-70
 
| Above-Average Vitality. These characters are notably tough, maybe because they fight a lot or are especially determined. Kanji Tatsumi, Polydeuces.
 
|-
 
| 71-80
 
| Tough. These characters are much better at handling damage than normal people. They are usually trained fighters, or perhaps are able to ignore pain to an extent. Aigis, Hypnos.
 
|-
 
| 81-90
 
| Tanks. These characters are amazingly tough and able to withstand pain, and most human beings don't have this sort of capability. Even Persona this powerful are rare.
 
|-
 
| 91-100
 
| Immovable Objects. A human being this tough could take a grenade to the face without flinching.
 
|}
 
<br>
 
==Luck==
 
  
<center>''"Don't you hate getting the 'Worst Luck' fortune? I feel like he's the reason my luck is so bad... Maybe I should break up with him."''</center><br>
+
</div>
 
+
Luck is a measurement of just that: luck. It has to do with being lucky, naturally. Luck is used for many things, including attack accuracy and critical chance. Most humans have a Luck between 40 and 70, while most Personas have a Luck between 35 and 85. A high Luck means being lucky. It's pretty much the only way to explain it.<br><BR>
+
 
+
{| border="1" cellpadding="5" cellspacing="0"
+
|-
+
|'''Stat Range'''
+
|'''Description'''
+
|-
+
| 01-10
+
| The world's unluckiest things. Black cats who walk under ladders into mirrors.
+
|-
+
| 11-20
+
| Amazingly unlucky. Dead albatrosses on Friday the 13th.
+
|-
+
| 21-30
+
| Extremely unlucky. The rabbit with no feet.
+
|-
+
| 31-40
+
| Very unlucky. This is the Luck that notably and repeatedly unlucky characters might have. Tohru Adachi.
+
|-
+
| 41-50
+
| Below-Average Luck. Perhaps these characters have a bit of karma to work off. Yosuke Hanamura, Kintoki-Douji.
+
|-
+
| 51-60
+
| Average Luck. Most Persona-users are around here. Minato Arisato, Tomoe Gozen.
+
|-
+
| 61-70
+
| Above-Average Luck. These characters are notably lucky, maybe because they have some form of lucky charm. Junpei Iori, Himiko.
+
|-
+
| 71-80
+
| Lucky. These characters are much luckier than normal people. There isn't always an easily explained reason, but often they are good at making good situations out of bad ones. Yuka Ayase, Medea.
+
|-
+
| 81-90
+
| Not Allowed In Casinos. These characters are amazingly lucky, far moreso than normal people. Even Persona this powerful are rare.
+
|-
+
| 91-100
+
| Owners of the Seven-Leaf Clover. A human being this lucky could get a job digging ditches and find buried treasure regularly.
+
|}
+
<br>
+

Latest revision as of 01:54, 14 May 2014

Contents

[edit] Help! What are stats?

Stats show what your character is good and bad at it. Let's show an example of what stats look like (type +stats to see your own!):

Example Stats

You can see your stats at any time with the use of +stats. For more information on various aspects of the sample statblock above, please see Elements and Abilities.

[edit] What does Strength do?

Strength strongly affects physical attacks, adds a slight bonus to physical defense, and adds to weapon attack. It also contributes to primal attacks if the derived physical attack is higher than magical attack.

Strength measures a character's ability to use physical force effectively in combat, possibly but not necessarily reflecting their raw physical prowess and muscle. A character can be muscular with a high strength stat, or they can be physically strong but bad at applying that force, having a low stat. Similarly, a feeble character can have a low strength stat, or they can be physically weaker but good at finding and exploiting opportunities in combat.

[edit] What does Magic do?

Magic strongly affects magical attacks, adds a slight bonus to magical defense. It also contributes to primal attacks if the derived magical attack is higher than magical attack.

Magic measures a character's ability to effectively use mystical force in combat, possibly but not necessarily reflecting their intelligence or mystic inclination -- smart or mystically-inclined characters often do have higher magical capability, but this isn't always the case. A character can simply not be in tune with the world around them, or despite their efforts, simply just not good at magic. Similarly, a character might just be disciplined or have a lot of occult experience despite a lack of schooling or belief in mystic forces.

[edit] What does Agility do?

Agility strongly affects magical defense, provides a slight bonus to magical attack, and adds a bonus to evasion.

Agility measures how fast and agile a character is. High agility can suggest a well-honed track star, or it could reflect good perception and ability to see attacks and react before they connect. Low agility might mean that a character is clumsy or nonathletic, or it just might mean they aren't very good on their feet or have a poor reaction time.

[edit] What does Vitality do?

Vitality strongly affects physical defense, provides a slight bonus to physical attack, and adds a bonus to incoming healing effects.

Vitality measures how tough and hardy a character might be. This might reflect a high level of health and endurance training, or it might just indicate a refusal to quit even if the character's arm is hanging off. Similarly, low vitality might suggest an nonathletic or sickly character, or it might suggest someone who just can't take pain very well.

[edit] What does Luck do?

Luck slightly affects all derived stats, and increases the critical hit rate.

Luck measures how lucky a character is. Luck can't solve everything, but the effects are hard to deny when it does work. High luck might be good fortune, or being adept at seeing how to turn a bad situation into a good one. Low luck might suggest literal bad luck, or it just might be someone who doesn't see all the opportunities before them, or someone who just has a bad outlook.

[edit] What do the derived stats do?

Base stats play into derived stats, which determine a character's final combat capability. These are:

  • Physical Attack (PATK): This represents a character's overall damage capacity with attacks that rely upon direct force. This does not include attacks with an equipped weapon. It may affect Primal abilities if this stat is higher than Magical Attack.
  • Magical Attack (MATK): This represents a character's overall damage capacity with attacks reliant upon mystical force. It includes Magical, Ailment, and Recovery abilities. It may affect Primal abilities if this stat is higher than Physical Attack.
  • Weapon Attack (WATK): This represents a character's overall damage capacity with their chosen weapon.
  • Physical Defense (PDEF): This represents a character's overall protection against Physical attacks. This includes weapon attacks. If an attacker with a higher PATK uses a Primal-classed skill, then this stat will defend against it.
  • Magical Defense (MDEF): This represents a character's overall protection against Magical and and Ailment (Support) attacks. If an attacker with a higher MATK uses a Primal-classed skill, then this stat will defend against it.
  • Recovery Bonus (REC+): This is a positive modifier that indicates how much the effect of healing abilities is increased when they are used upon the character.
  • Evasion (EVA): This represents a character's overall ability to simply avoid incoming attacks, negating their damage and effects. It is applied after an attack's basic accuracy, and applies to a greater degree to high-damage attacks than to low. Recovery and Ailment (Support) attacks bypass this value.
  • Critical Hit Rate (CRIT): This is the chance per attack that a given hit will be a critical hit. It is modified further by various status effects and conditions, and refers to all attack types capable of scoring critical hits.

[edit] How many points do I have for stats? What are stat ranges?

For Persona-users and Shadow-Possessed, characters have 78 points for themselves and 232 for their Shadow/Persona.

For civilians, the base total is the same, but the Shadow/Persona values are automatically set to straight 30s. For civilian police, military, and others trained in a similar level of combat, these are set to 45.

Personal stats range from 10 to 20; they may not be higher or lower. These mostly give an idea of a character's base proficiencies and only slightly affect combat.

Persona/Shadow stats range from 30-60, and may not be higher or lower. These stats play a heavier role in combat.

Averaged stats range between 20 and 40.

Overall, lower stats reflect lesser capability while higher is greater capability. Someone with a higher capability might shine in using a given stat, but someone with a lower stat is by no means inept. Remember, being good at one thing means being poor at another.

Derived stats follow a similar logic: higher stats reflect better capability. These ranges can be wider than base stats, and vary -- Recovery Bonus for example can dip quite low on the lower end.


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