Difference between revisions of "User:Discofrog"

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(A wild Jiraiya approaches. Command?)
 
 
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<div style="text-align: center; font-style: italic;">"I am the heart of Jiraiya. I shroud myself in expectations; my true self is known by few. None shall ever grasp the full breadth of our deeds..."</div>
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{| class="wikitable sortable"
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! colspan=4 | Choosing the element that's right for you!
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|-
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! Element
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! Status
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! Power2 Status
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! Split
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|-
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! [[Elements#List_of_Elements|SLS]]
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| [[Effects#Physical_Tags|CENTER]]
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| [[Effects#Mind|FEAR]]
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|
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|-
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! [[Elements#List_of_Elements|STR]]
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| [[Effects#Physical_Tags|MOMENTUM]]
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| [[Effects#Nerve|EXHAUSTION]]
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|
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|-
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! [[Elements#List_of_Elements|PRC]]
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| [[Effects#Physical_Tags|FOCUS]]
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| [[Effects#Nerve|POISON]]
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|
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|-
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! [[Elements#List_of_Elements|FIR]]
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| [[Effects#Elemental_Tags|BURN]]
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| [[Effects#Mind|RAGE]]
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| [[Elements#List_of_Elements|SLS]]
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|-
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! [[Elements#List_of_Elements|WTR]]
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| [[Effects#Elemental_Tags|SOAK]]
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| [[Effects#Nerve|EXHAUSTION]]
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| [[Elements#List_of_Elements|STR]]
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|-
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! [[Elements#List_of_Elements|WND]]
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| [[Effects#Elemental_Tags|DIZZY]]
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| [[Effects#Mind|ILLUSION]]
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| [[Elements#List_of_Elements|SLS]]
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|-
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![[Elements#List_of_Elements| EAR]]
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| [[Effects#Elemental_Tags|STONE]]
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| [[Effects#Mind|FEAR]]
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| [[Elements#List_of_Elements|STR]]
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|-
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! [[Elements#List_of_Elements|NCL]]
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| [[Effects#Elemental_Tags|FALLOUT]]
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| [[Effects#Nerve|POISON]]
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| [[Elements#List_of_Elements|GRV]]
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|-
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! [[Elements#List_of_Elements|ICE]]
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| [[Effects#Elemental_Tags|FREEZE]]
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| [[Effects#Mind|PANIC]]
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| [[Elements#List_of_Elements|PRC]]
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|-
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! [[Elements#List_of_Elements|ELC]]
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| [[Effects#Elemental_Tags|SHOCK]]
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| [[Effects#Nerve|ENERVATION]]
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| [[Elements#List_of_Elements|PRC]]
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|-
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! [[Elements#List_of_Elements|GRV]]
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| [[Effects#Elemental_Tags|WEIGHT]]
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| [[Effects#Nerve|CHARM]]
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| [[Elements#List_of_Elements|NCL]]
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|-
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! [[Elements#List_of_Elements|LGH]]
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| [[Effects#Miscellaneous|LDOT]] / [[Effects#Elemental_Tags|BOOST]]
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|
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| [[Elements#List_of_Elements|MND]]
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|-
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! [[Elements#List_of_Elements|DRK]]
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| [[Effects#Miscellaneous|DDOT]] / [[Effects#Elemental_Tags|SCOURGE]]
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|
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| [[Elements#List_of_Elements|NRV]]
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|-
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|}
  
The gallant, young thunder: though born of nobility, Jiraiya's family was driven from their home by rivals. Desiring revenge but refusing to grovel at the feat of those who were born his equals, he instead chose the life of a bandit in a neighboring country to fund his ambitions. Gaining the respect of other freebooters with his daring and cunning, he unexpectedly found himself their leader and inspired them toward more chivalrous thievery. Tutored in the art of toad magic and shapeshifting by a mountain-dwelling immortal, he eventually mastered the ability to take on any appearance or gender, even the form of a frog. Though never able to reclaim his lands and restore his family's honor, tales of his bravery eventually attracted the attention of a beautiful healer named Tsunade who would eventually become his wife. Due to his shapeshifting abilities it's impossible to completely account for all of the mischief he caused, and few -- friend or foe -- were ever aware of his daimyo heritage.
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* [[Abilities|Physical]] groups don't have split element attacks.
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* There are no split attacks containing both "a physical [[Elements|element]]" and "[[Elements#List_of_Elements|GRV]], [[Elements#List_of_Elements|NCL]], [[Elements#List_of_Elements|LGH]], [[Elements#List_of_Elements|DRK]], [[Elements#List_of_Elements|MND]], or [[Elements#List_of_Elements|NRV]]".
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**Ungrouped discretionary attacks can compensate for this (i.e. Wrath/Force/Needle attacks), though they're [[Abilities|Physical]] instead of [[Abilities|Magical]].
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* There are no split attacks containing both "a second non-physical [[Elements|element]]" and "[[Elements#List_of_Elements|FIR]], [[Elements#List_of_Elements|WTR]], [[Elements#List_of_Elements|WND]],[[Elements#List_of_Elements| EAR]], [[Elements#List_of_Elements|ICE]], or [[Elements#List_of_Elements|ELC]]".
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**Ungrouped discretionary attacks '''cannot''' compensate for this.
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* Combinations that double up on status ailments are [[Elements#List_of_Elements|SLS]][[Elements#List_of_Elements|+EAR]] ([[Effects#Mind|FEAR]]), [[Elements#List_of_Elements|STR]]+[[Elements#List_of_Elements|WTR]] ([[Effects#Nerve|EXHAUSTION]]), [[Elements#List_of_Elements|PRC]]+[[Elements#List_of_Elements|NCL]] ([[Effects#Nerve|POISON]]).
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* Combinations that double up on split element are [[Elements#List_of_Elements|SLS]]+[[Elements#List_of_Elements|FIR]], [[Elements#List_of_Elements|SLS]]+[[Elements#List_of_Elements|WND]], [[Elements#List_of_Elements|STR]]+[[Elements#List_of_Elements|WTR]], [[Elements#List_of_Elements|STR]][[Elements#List_of_Elements|+EAR]], [[Elements#List_of_Elements|PRC]]+[[Elements#List_of_Elements|ICE]], [[Elements#List_of_Elements|PRC]]+[[Elements#List_of_Elements|ELC]], and [[Elements#List_of_Elements|NCL]]+[[Elements#List_of_Elements|GRV]].
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**These combinations don't benefit as much from having [[Effects#Attack_Modification_Tags|SPLIT]] attacks.
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**[[Elements#List_of_Elements|LGH]]+[[Elements#List_of_Elements|MND]] and [[Elements#List_of_Elements|DRK]]+[[Elements#List_of_Elements|NRV]] technically double up on each other, but [[Elements#List_of_Elements|MND]] and [[Elements#List_of_Elements|NRV]] aren't really damage focused groups.
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* The only combination that doubles up on status ailment and split element is [[Elements#List_of_Elements|STR]]+[[Elements#List_of_Elements|WTR]].
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* [[Elements#List_of_Elements|LGH]] and [[Elements#List_of_Elements|DRK]] play by their own rules:
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**Power 1 is a DOT attack. Power 2 is an [[Effects#Attack_Modification_Tags|AREA]] attack. For all other elements, the [[Effects#Attack_Modification_Tags|AREA]] attack is at power level 1.
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**The [[Effects#Attack_Modification_Tags|SPLIT]] attacks in the Standard groups are power level 5. For all other elements, this attack is power level 4.
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**The [[Effects#Attack_Modification_Tags|AREA]] [[Effects#Attack_Modification_Tags|TRIPLEHIT]] attack in the High groups are power level 4. For all other elements, this attack is power level 3.
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**Availability of a power level 5 area attack at the expense of having no direct damage attack at power level 7.
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**Similiarities to [[Elements#List_of_Elements|MND]] and [[Elements#List_of_Elements|NRV]] groups:
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***[[Effects#Elemental_Resist_Manipulation|"BREAK"]] effects do not exist for these elements.
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***[[Passives|"AMP"]] passives do not exist for these elements. They have "[[Passives|BOOST]]" passives for increasing ailment chances instead.
  
In battle, Yosuke's manifestation of Jiraiya possesses a confounding diversity of skills that are difficult to pin down. Though a competent attacker that specializes in wind magic, the Disco Frog truly excels at confounding an opponent's ability to control the battlefield while allies take advantage of the chaos. Such uncompromising adaptability comes with a price: every action must be chosen with care, for dumb luck will not be there to catch Yosuke when he falls. The potential is there, but the wisdom to use it only comes with experience.
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What? I got bored.

Latest revision as of 14:56, 8 November 2012

Choosing the element that's right for you!
Element Status Power2 Status Split
SLS CENTER FEAR
STR MOMENTUM EXHAUSTION
PRC FOCUS POISON
FIR BURN RAGE SLS
WTR SOAK EXHAUSTION STR
WND DIZZY ILLUSION SLS
EAR STONE FEAR STR
NCL FALLOUT POISON GRV
ICE FREEZE PANIC PRC
ELC SHOCK ENERVATION PRC
GRV WEIGHT CHARM NCL
LGH LDOT / BOOST MND
DRK DDOT / SCOURGE NRV
  • Physical groups don't have split element attacks.
  • There are no split attacks containing both "a physical element" and "GRV, NCL, LGH, DRK, MND, or NRV".
    • Ungrouped discretionary attacks can compensate for this (i.e. Wrath/Force/Needle attacks), though they're Physical instead of Magical.
  • There are no split attacks containing both "a second non-physical element" and "FIR, WTR, WND, EAR, ICE, or ELC".
    • Ungrouped discretionary attacks cannot compensate for this.
  • Combinations that double up on status ailments are SLS+EAR (FEAR), STR+WTR (EXHAUSTION), PRC+NCL (POISON).
  • Combinations that double up on split element are SLS+FIR, SLS+WND, STR+WTR, STR+EAR, PRC+ICE, PRC+ELC, and NCL+GRV.
    • These combinations don't benefit as much from having SPLIT attacks.
    • LGH+MND and DRK+NRV technically double up on each other, but MND and NRV aren't really damage focused groups.
  • The only combination that doubles up on status ailment and split element is STR+WTR.
  • LGH and DRK play by their own rules:
    • Power 1 is a DOT attack. Power 2 is an AREA attack. For all other elements, the AREA attack is at power level 1.
    • The SPLIT attacks in the Standard groups are power level 5. For all other elements, this attack is power level 4.
    • The AREA TRIPLEHIT attack in the High groups are power level 4. For all other elements, this attack is power level 3.
    • Availability of a power level 5 area attack at the expense of having no direct damage attack at power level 7.
    • Similiarities to MND and NRV groups:
      • "BREAK" effects do not exist for these elements.
      • "AMP" passives do not exist for these elements. They have "BOOST" passives for increasing ailment chances instead.



What? I got bored.

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