Difference between revisions of "User:Discofrog"
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− | + | {| class="wikitable sortable" | |
+ | ! colspan=4 | Choosing the element that's right for you! | ||
+ | |- | ||
+ | ! Element | ||
+ | ! Status | ||
+ | ! Power2 Status | ||
+ | ! Split | ||
+ | |- | ||
+ | ! [[Elements#List_of_Elements|SLS]] | ||
+ | | [[Effects#Physical_Tags|CENTER]] | ||
+ | | [[Effects#Mind|FEAR]] | ||
+ | | | ||
+ | |- | ||
+ | ! [[Elements#List_of_Elements|STR]] | ||
+ | | [[Effects#Physical_Tags|MOMENTUM]] | ||
+ | | [[Effects#Nerve|EXHAUSTION]] | ||
+ | | | ||
+ | |- | ||
+ | ! [[Elements#List_of_Elements|PRC]] | ||
+ | | [[Effects#Physical_Tags|FOCUS]] | ||
+ | | [[Effects#Nerve|POISON]] | ||
+ | | | ||
+ | |- | ||
+ | ! [[Elements#List_of_Elements|FIR]] | ||
+ | | [[Effects#Elemental_Tags|BURN]] | ||
+ | | [[Effects#Mind|RAGE]] | ||
+ | | [[Elements#List_of_Elements|SLS]] | ||
+ | |- | ||
+ | ! [[Elements#List_of_Elements|WTR]] | ||
+ | | [[Effects#Elemental_Tags|SOAK]] | ||
+ | | [[Effects#Nerve|EXHAUSTION]] | ||
+ | | [[Elements#List_of_Elements|STR]] | ||
+ | |- | ||
+ | ! [[Elements#List_of_Elements|WND]] | ||
+ | | [[Effects#Elemental_Tags|DIZZY]] | ||
+ | | [[Effects#Mind|ILLUSION]] | ||
+ | | [[Elements#List_of_Elements|SLS]] | ||
+ | |- | ||
+ | ![[Elements#List_of_Elements| EAR]] | ||
+ | | [[Effects#Elemental_Tags|STONE]] | ||
+ | | [[Effects#Mind|FEAR]] | ||
+ | | [[Elements#List_of_Elements|STR]] | ||
+ | |- | ||
+ | ! [[Elements#List_of_Elements|NCL]] | ||
+ | | [[Effects#Elemental_Tags|FALLOUT]] | ||
+ | | [[Effects#Nerve|POISON]] | ||
+ | | [[Elements#List_of_Elements|GRV]] | ||
+ | |- | ||
+ | ! [[Elements#List_of_Elements|ICE]] | ||
+ | | [[Effects#Elemental_Tags|FREEZE]] | ||
+ | | [[Effects#Mind|PANIC]] | ||
+ | | [[Elements#List_of_Elements|PRC]] | ||
+ | |- | ||
+ | ! [[Elements#List_of_Elements|ELC]] | ||
+ | | [[Effects#Elemental_Tags|SHOCK]] | ||
+ | | [[Effects#Nerve|ENERVATION]] | ||
+ | | [[Elements#List_of_Elements|PRC]] | ||
+ | |- | ||
+ | ! [[Elements#List_of_Elements|GRV]] | ||
+ | | [[Effects#Elemental_Tags|WEIGHT]] | ||
+ | | [[Effects#Nerve|CHARM]] | ||
+ | | [[Elements#List_of_Elements|NCL]] | ||
+ | |- | ||
+ | ! [[Elements#List_of_Elements|LGH]] | ||
+ | | [[Effects#Miscellaneous|LDOT]] / [[Effects#Elemental_Tags|BOOST]] | ||
+ | | | ||
+ | | [[Elements#List_of_Elements|MND]] | ||
+ | |- | ||
+ | ! [[Elements#List_of_Elements|DRK]] | ||
+ | | [[Effects#Miscellaneous|DDOT]] / [[Effects#Elemental_Tags|SCOURGE]] | ||
+ | | | ||
+ | | [[Elements#List_of_Elements|NRV]] | ||
+ | |- | ||
+ | |} | ||
− | + | * [[Abilities|Physical]] groups don't have split element attacks. | |
+ | * There are no split attacks containing both "a physical [[Elements|element]]" and "[[Elements#List_of_Elements|GRV]], [[Elements#List_of_Elements|NCL]], [[Elements#List_of_Elements|LGH]], [[Elements#List_of_Elements|DRK]], [[Elements#List_of_Elements|MND]], or [[Elements#List_of_Elements|NRV]]". | ||
+ | **Ungrouped discretionary attacks can compensate for this (i.e. Wrath/Force/Needle attacks), though they're [[Abilities|Physical]] instead of [[Abilities|Magical]]. | ||
+ | * There are no split attacks containing both "a second non-physical [[Elements|element]]" and "[[Elements#List_of_Elements|FIR]], [[Elements#List_of_Elements|WTR]], [[Elements#List_of_Elements|WND]],[[Elements#List_of_Elements| EAR]], [[Elements#List_of_Elements|ICE]], or [[Elements#List_of_Elements|ELC]]". | ||
+ | **Ungrouped discretionary attacks '''cannot''' compensate for this. | ||
+ | * Combinations that double up on status ailments are [[Elements#List_of_Elements|SLS]][[Elements#List_of_Elements|+EAR]] ([[Effects#Mind|FEAR]]), [[Elements#List_of_Elements|STR]]+[[Elements#List_of_Elements|WTR]] ([[Effects#Nerve|EXHAUSTION]]), [[Elements#List_of_Elements|PRC]]+[[Elements#List_of_Elements|NCL]] ([[Effects#Nerve|POISON]]). | ||
+ | * Combinations that double up on split element are [[Elements#List_of_Elements|SLS]]+[[Elements#List_of_Elements|FIR]], [[Elements#List_of_Elements|SLS]]+[[Elements#List_of_Elements|WND]], [[Elements#List_of_Elements|STR]]+[[Elements#List_of_Elements|WTR]], [[Elements#List_of_Elements|STR]][[Elements#List_of_Elements|+EAR]], [[Elements#List_of_Elements|PRC]]+[[Elements#List_of_Elements|ICE]], [[Elements#List_of_Elements|PRC]]+[[Elements#List_of_Elements|ELC]], and [[Elements#List_of_Elements|NCL]]+[[Elements#List_of_Elements|GRV]]. | ||
+ | **These combinations don't benefit as much from having [[Effects#Attack_Modification_Tags|SPLIT]] attacks. | ||
+ | **[[Elements#List_of_Elements|LGH]]+[[Elements#List_of_Elements|MND]] and [[Elements#List_of_Elements|DRK]]+[[Elements#List_of_Elements|NRV]] technically double up on each other, but [[Elements#List_of_Elements|MND]] and [[Elements#List_of_Elements|NRV]] aren't really damage focused groups. | ||
+ | * The only combination that doubles up on status ailment and split element is [[Elements#List_of_Elements|STR]]+[[Elements#List_of_Elements|WTR]]. | ||
+ | * [[Elements#List_of_Elements|LGH]] and [[Elements#List_of_Elements|DRK]] play by their own rules: | ||
+ | **Power 1 is a DOT attack. Power 2 is an [[Effects#Attack_Modification_Tags|AREA]] attack. For all other elements, the [[Effects#Attack_Modification_Tags|AREA]] attack is at power level 1. | ||
+ | **The [[Effects#Attack_Modification_Tags|SPLIT]] attacks in the Standard groups are power level 5. For all other elements, this attack is power level 4. | ||
+ | **The [[Effects#Attack_Modification_Tags|AREA]] [[Effects#Attack_Modification_Tags|TRIPLEHIT]] attack in the High groups are power level 4. For all other elements, this attack is power level 3. | ||
+ | **Availability of a power level 5 area attack at the expense of having no direct damage attack at power level 7. | ||
+ | **Similiarities to [[Elements#List_of_Elements|MND]] and [[Elements#List_of_Elements|NRV]] groups: | ||
+ | ***[[Effects#Elemental_Resist_Manipulation|"BREAK"]] effects do not exist for these elements. | ||
+ | ***[[Passives|"AMP"]] passives do not exist for these elements. They have "[[Passives|BOOST]]" passives for increasing ailment chances instead. | ||
− | + | ||
+ | |||
+ | |||
+ | What? I got bored. |
Latest revision as of 14:56, 8 November 2012
Choosing the element that's right for you! | |||
---|---|---|---|
Element | Status | Power2 Status | Split |
SLS | CENTER | FEAR | |
STR | MOMENTUM | EXHAUSTION | |
PRC | FOCUS | POISON | |
FIR | BURN | RAGE | SLS |
WTR | SOAK | EXHAUSTION | STR |
WND | DIZZY | ILLUSION | SLS |
EAR | STONE | FEAR | STR |
NCL | FALLOUT | POISON | GRV |
ICE | FREEZE | PANIC | PRC |
ELC | SHOCK | ENERVATION | PRC |
GRV | WEIGHT | CHARM | NCL |
LGH | LDOT / BOOST | MND | |
DRK | DDOT / SCOURGE | NRV |
- Physical groups don't have split element attacks.
- There are no split attacks containing both "a physical element" and "GRV, NCL, LGH, DRK, MND, or NRV".
- There are no split attacks containing both "a second non-physical element" and "FIR, WTR, WND, EAR, ICE, or ELC".
- Ungrouped discretionary attacks cannot compensate for this.
- Combinations that double up on status ailments are SLS+EAR (FEAR), STR+WTR (EXHAUSTION), PRC+NCL (POISON).
- Combinations that double up on split element are SLS+FIR, SLS+WND, STR+WTR, STR+EAR, PRC+ICE, PRC+ELC, and NCL+GRV.
- The only combination that doubles up on status ailment and split element is STR+WTR.
- LGH and DRK play by their own rules:
- Power 1 is a DOT attack. Power 2 is an AREA attack. For all other elements, the AREA attack is at power level 1.
- The SPLIT attacks in the Standard groups are power level 5. For all other elements, this attack is power level 4.
- The AREA TRIPLEHIT attack in the High groups are power level 4. For all other elements, this attack is power level 3.
- Availability of a power level 5 area attack at the expense of having no direct damage attack at power level 7.
- Similiarities to MND and NRV groups:
What? I got bored.