Difference between revisions of "Custom Abilities"
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A custom ability is not mandatory. A player may opt to take any ability instead, so long as it meets the rank requirements. However, any specific custom ability is unique to a particular character. A character may not take any other character's custom ability, though the effects may be similar or the same. | A custom ability is not mandatory. A player may opt to take any ability instead, so long as it meets the rank requirements. However, any specific custom ability is unique to a particular character. A character may not take any other character's custom ability, though the effects may be similar or the same. | ||
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+ | A custom ability may not be Primal or Ailment. | ||
A custom ability may be of high or standard rank. Ultimate-rank characters may choose to have their custom be of severe rank, though these must use the Unlock tag. Whatever the case, any character may only have one custom move. They are built like a special, with high allotted 7.5 points and standard allotted 4.5. Severe abilities are allotted 10.5 points. | A custom ability may be of high or standard rank. Ultimate-rank characters may choose to have their custom be of severe rank, though these must use the Unlock tag. Whatever the case, any character may only have one custom move. They are built like a special, with high allotted 7.5 points and standard allotted 4.5. Severe abilities are allotted 10.5 points. |
Revision as of 02:42, 7 May 2013
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Some characters may possess a custom ability, which takes up one of their discretionary ability slots. Created and named by the player, its construction follows a few guidelines which will be detailed in this newsfile.
All characters at least at the level of 'Custom' may have a custom ability. This includes Custom-level Personas such as Custom itself and those gaining a Persona by the method outlined in The Offer, but also includes Shadow-Possessed. Ultimate rank characters may also have a custom ability.
A custom ability is not mandatory. A player may opt to take any ability instead, so long as it meets the rank requirements. However, any specific custom ability is unique to a particular character. A character may not take any other character's custom ability, though the effects may be similar or the same.
A custom ability may not be Primal or Ailment.
A custom ability may be of high or standard rank. Ultimate-rank characters may choose to have their custom be of severe rank, though these must use the Unlock tag. Whatever the case, any character may only have one custom move. They are built like a special, with high allotted 7.5 points and standard allotted 4.5. Severe abilities are allotted 10.5 points.
Almighty abilities cost one extra point, and there may be no more than five tags on any ability. The Unlock tag does not count against this limit, if it is applicable for a given ability.
A few examples are included below. For point costs, see the list below.
Examples
A character wants to create the ability Volcanic Blast. They decide that it will be an attack of high rank and of the Fire element, and they would prefer it to be Physical. They also decide that they would like it to do Earthsplit (0 points) and that they would like to apply Burn and Stone. They settle on Burn2 (1 point) and Stone1 (0.5 points). This gives them, out of 7.5 points, 6 points to place into the damage the attack deals for a final result of:
Physical, Fire 6, Earthsplit Burn2 Stone1
A character would like to create the ability Great Shield. They decide that what they want is to create a high rank defensive move centered around the three physical elemental walls, and for use on themself only. This gives them a pool of 8.5 points instead of 7.5 thanks to the Self tag (-1 point). Unfortunately, taking all three at 3-odds would be 12 points, which is more than they can afford. Even taking all three at 2-odds is more than 8.5 points (they are 3 points apiece), so they instead take all three at 1-odds. This costs them 4.5 points, leaving them with four points to spend. They decide on Rakukaja3 (4 points) for a final result of:
Recovery, Heal 0, Rakukaja3 Strikewall1 Slashwall1 Piercewall1 Self
Tag List
Important reminder! Almighty element abilities add one point to their total cost.
-1 Point (ADDS ONE POINT TO TOTAL)
0 Points
SLASHSPLIT, PIERCESPLIT, STRIKESPLIT, FIRESPLIT, WATERSPLIT, WINDSPLIT, EARTHSPLIT, NUCLEARSPLIT, ICESPLIT, ELECSPLIT, GRAVITYSPLIT, LIGHTSPLIT, DARKSPLIT, NERVESPLIT, MINDSPLIT
0.5 Points
UNLOCK, DOUBLEHIT, BURN1, SHOCK1, FREEZE1, STONE1, SOAK1, ENERGY1, DIZZY1, FALLOUT1, WEIGHT1, CENTER1, MOMENTUM1, FOCUS1, BOOST1, SCOURGE1
1 Points
KNOCKDOWNATK, LOWHPATK, AILEDATK, BURN2, SHOCK2, FREEZE2, STONE2, SOAK2, ENERGY2, DIZZY2, FALLOUT2, WEIGHT2, CENTER2, MOMENTUM2, FOCUS2, BOOST2, SCOURGE2, PATRA1, NERVUNDI1
1.5 Points
TRIPLEHIT, BURN3, SHOCK3, FREEZE3, STONE3, SOAK3, ENERGY3, DIZZY3, FALLOUT3, WEIGHT3, CENTER3, MOMENTUM3, FOCUS3, BOOST3, SCOURGE3, POISON1, PANIC1, ENERVATION1, EXHAUSTION1, ILLUSION1, FEAR1, RAGE1, CHARM1, RANDOM1, RAKUKAJA1, SUKUKAJA1, TARUKAJA1, RAKUNDA1, SUKUNDA1, TARUNDA1, TETRAJA1, CURSE1, CRITUP1, HPDRAIN1, SPDRAIN1, SLASHBREAK1, PIERCEBREAK1, STRIKEBREAK1, FIREBREAK1, WATERBREAK1, WINDBREAK1, EARTHBREAK1, NUCLEARBREAK1, ICEBREAK1, ELECBREAK1, GRAVITYBREAK1, SLASHWALL1, PIERCEWALL1, STRIKEWALL1, FIREWALL1, WATERWALL1, WINDWALL1, EARTHWALL1, NUCLEARWALL1, ICEWALL1, ELECWALL1, GRAVITYWALL1, CHANCE1
2 Points
ALMIGHTYSPLIT, DEKAJA1, DEKUNDA1, AMRITA1, PATRA2, NERVUNDI2
2.5 Points
3 Points
AREA, POISON2, PANIC2, ENERVATION2, EXHAUSTION2, ILLUSION2, FEAR2, RAGE2, CHARM2, RANDOM2, RAKUKAJA2, SUKUKAJA2, TARUKAJA2, RAKUNDA2, SUKUNDA2, TARUNDA2, PATRA3, NERVUNDI3, TETRAJA2, CURSE2, CRITUP2, HPDRAIN2, SPDRAIN2, SLASHBREAK2, PIERCEBREAK2, STRIKEBREAK2, FIREBREAK2, WATERBREAK2, WINDBREAK2, EARTHBREAK2, NUCLEARBREAK2, ICEBREAK2, ELECBREAK2, GRAVITYBREAK2, SLASHWALL2, PIERCEWALL2, STRIKEWALL2, FIREWALL2, WATERWALL2, WINDWALL2, EARTHWALL2, NUCLEARWALL2, ICEWALL2, ELECWALL2, GRAVITYWALL2, CHANCE2
4 Points
POISON3, PANIC3, ENERVATION3, EXHAUSTION3, ILLUSION3, FEAR3, RAGE3, CHARM3, RANDOM3, RAKUKAJA3, SUKUKAJA3, TARUKAJA3, RAKUNDA3, SUKUNDA3, TARUNDA3, DEKAJA2, DEKUNDA2, AMRITA2, TETRAJA3, CURSE3, CRITUP3, HPDRAIN3, SPDRAIN3, SLASHBREAK3, PIERCEBREAK3, STRIKEBREAK3, FIREBREAK3, WATERBREAK3, WINDBREAK3, EARTHBREAK3, NUCLEARBREAK3, ICEBREAK3, ELECBREAK3, GRAVITYBREAK3, SLASHWALL3, PIERCEWALL3, STRIKEWALL3, FIREWALL3, WATERWALL3, WINDWALL3, EARTHWALL3, NUCLEARWALL3, ICEWALL3, ELECWALL3, GRAVITYWALL3, CHANCE3
5 Points
SWIFT, DEKAJA3, DEKUNDA3, AMRITA3, MAKARAKARN2, TETRAKARN2
6 Points