Difference between revisions of "Application"

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Luck is a vague descriptor that describes uncountable tiny factors, none of which are significant individually. Luck influences the chance of getting critical hits and overall hit chance.
 
Luck is a vague descriptor that describes uncountable tiny factors, none of which are significant individually. Luck influences the chance of getting critical hits and overall hit chance.
  
4b. Hit Points and Spell Points - Two other vital statistics. These are also drawn from a pool - a character cannot have "high" hit points and "high" spell points - one has to be slighted for the other to be better than average.
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4b. Hit Points and Spell Points - Two other vital statistics. These are determined by your statistics.
  
Hit Points - Represents the actual ability of a character to take damage and keep going. Many characters with high Vitality will have high HP, but not all.
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Hit Points - Represents the stamina of a character in terms of taking hits in combat and keeping up. A high Vitality stat correlates to high HP.
  
Spell Points - Represents the mystical pool of magical energy a character has to use magical effects. Many characters with high Magic will high SP, but not all.
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Spell Points - Represents the mystical pool of magical energy a character has to use magical effects. A high Magic stat correlates to high SP.
 
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For this, please note how you'd like your HP/SP weighted. You can go for average, slightly weighted in one direction, or heavily weighted in one direction. The middle ground between these ranges is fine, too.
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4c. Weapon - A character in Persona will have a weapon. This may be as simple as fists but may be more elaborate. Note that firearms are pretty rare in Japan and this is reflected on PMUSH. Improvised or archaic weapons predominate. Name the weapon and give it a class from: Piercing, Strike (blunt), and Slashing.
 
4c. Weapon - A character in Persona will have a weapon. This may be as simple as fists but may be more elaborate. Note that firearms are pretty rare in Japan and this is reflected on PMUSH. Improvised or archaic weapons predominate. Name the weapon and give it a class from: Piercing, Strike (blunt), and Slashing.
  
4d. Special Ability - Every character has a special ability that can be used once per battle. You can choose any single or double Element for the attack. For example, Jin possesses a Grenade attack which is Fire-based. You can choose to inflict a status with it, but it will deal less damage directly if you choose this option. Additional options include healing or support Special abilities.
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4d. Special Ability - Every character has a special ability that can be used once per battle. You can choose any single Element for the attack. For example, Jin possesses a Grenade attack which is Fire-based. You can choose to inflict a status with it, but it will deal less damage directly if you choose this option. Additional options include healing or support Special abilities.
  
 
4e. Persona Stats - What kind of Persona does the character have (if any)? Is it fast? Tough? Strong? This section will be informed by the Persona section of the application. Include information on what kinds of things your Persona ought to do; should it rely on physical attacks, healing, or magical attacks? Strengthen a group, or inflicting status effects? Also note elements for which your Persona should have affinity and use.
 
4e. Persona Stats - What kind of Persona does the character have (if any)? Is it fast? Tough? Strong? This section will be informed by the Persona section of the application. Include information on what kinds of things your Persona ought to do; should it rely on physical attacks, healing, or magical attacks? Strengthen a group, or inflicting status effects? Also note elements for which your Persona should have affinity and use.

Revision as of 03:11, 19 July 2011

Due to the nature of the MUSH, don't be concerned if an application (especially an original character) requires additional dialogue with an admin before approval.


1. PLAYER INFORMATION

1a. Personal Information - Please give us your real name, usual personal email address, and age.

1b. Prior Experience - If you have prior roleplaying experience on other MU*s, please name a few and what characters you've played there. If you haven't played on any, don't worry! Just let us know and we'll be happy to give you a hand. If you happen to be playing characters here, or happen to be dropping any, please list them as well.


2. CHARACTER BRIEF

2a. Character Name - Your character's name.

2b. Feature Character or Original Character - A Feature Character (FC) is an application for a pre-existing character drawn from one of the list of available characters of PMUSH and feature in one of the canon Persona franchise games and select other sources. An Original Character (OC) is an application for a character of your own devising.

2c. Sex - Male or Female.

2d. Age - How old is your character?


3. CHARACTER INFORMATION

3a. History - The History of your character represents is the /story/ of your character up to now. The history of a character can be thought of as a listing of the persons, forces, and events that have shaped a character. In many ways, it is the place where a character's personality traits, arcana, and persona are set-up to be explained later. While we don't expect a book here, detail is appreciated.

Details such as a few important people in their lives are appreciated, but the baseline of what an application requires are the following: information on your characters family (or lack thereof), when and how they acquired their Persona if they have one, and how they joined their faction if theyre a member of one. If they're in school, where do they attend, and in what year are they? If they have a job, what is it? And, of course: where do they live now, and around how long have they been there?"

3b. Personality - The Personality section of your application is a place to show how the events in your character's History all come together. In all cases, your personality should make sense (be justified) by your background traits. Again, personality should be a reflection of the History and will be used to justify the Arcana and Persona sections.

Like history, the personality section has a few required points. We must see information on: your characters strengths, your characters flaws, your characters general temperament and motivations, any notable driving conflicts, and a note about their hopes, goals, or dreams.

Other helpful details to get you started are their thoughts about the world and the people in it, what evokes emotion in them, what they think about the supernatural, and, if they know about them, what they think of Personas, Shadows, and/or demons. Include as much detail as is required to fill the necessary points above and as much more as you think will help you play the character. If your character is in a faction, what do they think of that faction/their teammates/their place in their group?

3c. Arcana - Like in the Persona games, the Arcana is a representation of your character in terms of the Tarot's Major Arcana cards (news tarot). It is used in PMUSH's Social Link mechanic. Most characters will actually have several Arcana that will apply in varying degrees, but in this case you must choose a single Arcana that best describes your character. A short explanation of how the Arcana traits ties into the character's history and personality should be here.

3d. Persona - If your character is a Persona User, this is the spot to choose your Persona. If your character does not have a Persona, simply say "none" here. See "news Persona" on picking a Persona. A Persona is NOT a ghost, a demon, a familiar, or an intelligent creature that attaches itself to a person. Instead a Persona is a/ part of their subconscious psyche empowered. It has feelings of its own but it doesn't know anything you don't know already (even if you consciously deny knowing it). A short description of the Persona and how its mythology ties into the character's Arcana, Personality, and History should be here.

3e. Background Assets - If your character has any special assets or abilities not covered otherwise, this is the section to request them. Whatever it is, let us know what your character has (if anything), and describe the scope of these assets and what restrictions if any are on their use. Examples include access to money (from an allowance or a job), knowing someone who's willing to take packages somewhere, or special contacts through parents or friends.


4. STATISTICS

4a. Personal Stats - What kind of person is this character? Are they fast? Tough? Strong? These statistics should be informed by the history and personality of the character (a bookworm is unlikely to be strong). The stats used on PMUSH are: Strength, Magic, Agility, Vitality, Luck. These statics will be drawn from a pool of points, so it is not possible to be good at everything (for instance to be highest in everything). Statistics are loosely described in a range from highest, high, average, low, lowest. Please use these ranges rather than specific numbers.

Strength describes raw physical power. Strength is used for physical attacks and defending against physical attacks.

Magic is a supernatural quality that describes strength in magic. Magic is used for magical attacks and defending against magical attacks. It is not a measure of "intelligence" or even knowledge of mystical forces.

Agility is a measure of physical agility and dexterity. Agility is used for dodging attacks (both physical and magical). Agile characters are nimble on their feet and fast to respond.

Vitality represents is a measure of stamina, willpower, and health. It is a defensive statistic, used to reduce incoming damage.

Luck is a vague descriptor that describes uncountable tiny factors, none of which are significant individually. Luck influences the chance of getting critical hits and overall hit chance.

4b. Hit Points and Spell Points - Two other vital statistics. These are determined by your statistics.

Hit Points - Represents the stamina of a character in terms of taking hits in combat and keeping up. A high Vitality stat correlates to high HP.

Spell Points - Represents the mystical pool of magical energy a character has to use magical effects. A high Magic stat correlates to high SP.

4c. Weapon - A character in Persona will have a weapon. This may be as simple as fists but may be more elaborate. Note that firearms are pretty rare in Japan and this is reflected on PMUSH. Improvised or archaic weapons predominate. Name the weapon and give it a class from: Piercing, Strike (blunt), and Slashing.

4d. Special Ability - Every character has a special ability that can be used once per battle. You can choose any single Element for the attack. For example, Jin possesses a Grenade attack which is Fire-based. You can choose to inflict a status with it, but it will deal less damage directly if you choose this option. Additional options include healing or support Special abilities.

4e. Persona Stats - What kind of Persona does the character have (if any)? Is it fast? Tough? Strong? This section will be informed by the Persona section of the application. Include information on what kinds of things your Persona ought to do; should it rely on physical attacks, healing, or magical attacks? Strengthen a group, or inflicting status effects? Also note elements for which your Persona should have affinity and use.

The stats used on PMUSH are: Strength, Magic, Agility, Endurance, Luck. Personas use these stats to describe them as well. These statics will be drawn from a pool of points, so it is not possible to be good at everything (for instance to be highest in everything). Statistics are loosely described in a range from highest, high, average, low, lowest. As above, please use these ranges rather than noting specific numbers.

Final discretion lies with admin, but if you give us complete information, we can try to stat according to your desires.


5. ADDITIONAL FINGER INFORMATION

5a. Faction - The group your character will belong to. Current valid choices are: NWO, Strega, Darkside, SEES, KDA, D4, and the SFC. For characters not in any of those groups, Unaffiliated exists. For more information on these groups, please see the relevant news file.

5b. Job - What does your character do? This can be somewhat humorous (Bear In the TV) or serious (High School Student) as you like.

5c. Quote - A small bit of dialogue that your character would be heard saying. "..." is not a valid quote, even for the main characters.

5d. Profile - This should have a few sentences describing the character's personality, as well as their background if it happens to be important. A good way to think about this section is what everyone else would know about the character second or third-hand, including rumors, fame, and some basic background.

5e. Traits - You can summarize notable personality traits, quirks, or background points about your character here. They should be capitalized like the title of a book, and don't need to be entirely serious. Having a few is good, but you don't have to have more than three or four. If you're unclear on this part, +finger some other characters and see what they have.


6. FINISH AND SENDING

All done? Spellchecked? All questions answered? Excellent, you're ready to roll. Please send your application to personamushapps@gmail.com with the header:

Application - (Name) - Faction

We will reply as soon as your application is being processed, both to contact you regarding the status of your application as well as to give you your login information when you are approved.

Good luck!

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