Difference between revisions of "Custom Abilities"

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Certain Personas gain custom abilities (please see [[Upgrades]] for details). This is a short guide to how these are set up.
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Some characters may possess a custom ability, which takes up one of their discretionary ability slots. Created and named by the player, its construction follows a few guidelines which will be detailed in this newsfile.
  
A standard ability is worth up to 5 levels of damage. If an attack does just 3 levels of damage and doesn't do anything else, it's considered sub-standard. Areas are typically level 3 in power.
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All characters at least at the level of 'Custom' may have a custom ability. This includes Custom-level Personas, but also includes Shadow-Possessed.
A high ability is worth up to 7 levels of damage. Areas are typically level 5 in power.
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For non-damaging attacks, the rule of thumb is that if it's not an area, it's standard.
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Generally, one level of something--direct damage, odds of an effect--is worth one level. For example, an attack that has Wind 5 and Panic2 has 5 levels of wind and 2 levels of panic effect, for a total of 7 levels.
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A custom ability is not mandatory. A player may opt to take any ability instead, so long as it meets the rank requirements. However, any specific custom ability is unique to a particular character. A character may not take any other character's custom ability, though the effects may be similar or the same.
  
There are exceptions to this. They are as follows:
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A custom ability may be of high or standard rank. They are built like a special, with high allotted 7.5 points and standard allotted 4.5. Almighty abilities cost one extra point, and there may be no more than five tags on any ability.
*Area is worth 3 levels but there is some flex room if it takes an attack to just above the damage cap
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*Lowweaken2 is worth 5 levels
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*Weaken2 is worth 7 levels
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*Ailment category abilities are automatically worth 2 levels to start
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*ONE of the following is free, as long as the attack has no other added effects: Freeze1/Burn1/Stone1/Shock1/Reliable/Multihit/Focused/Precise; for example, having Freeze1 or Multihit on your attack doesn't count against your total levels as long as there are no other added effects. Having both, though, means that one counts and the other doesn't. Furthermore, Freeze3, for example, costs 2 levels to add to an attack as the first would be free.
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*Some effects combine in unusual ways, however; final balancing is left to staff discretion.
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Now, we show by an example.
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A few examples are included below. For point costs, see the next page in this file.
  
Let's say someone wants to add the attack 'Volcanic Blast' to their list. They've decided that this will be a High attack, at 7 levels.
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==Examples==
  
They could do 7 levels of straight damage (or 5 if they chose an area), but they've decided they want to make this a little more interesting and add the chance for a low-odds effect. They've decided that this attack will be Fire 6 and also have Fear1. This brings them to 7 levels. Alternately, they could take one more level of fire damage, and have the attack do Fire 7 and also Focused. If the character were more physical-oriented than magical, they could take this one step further, and have the attack classed as Physical instead of Magical.
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A character wants to create the ability Volcanic Blast. They decide that it will be an attack of high rank and of the Fire element, and they would prefer it to be Physical. They also decide that they would like it to do Earthsplit (0 points) and that they would like to apply Burn and Stone. They settle on Burn2 (1 point) and Stone1 (0.5 points). This gives them, out of 7.5 points, 6 points to place into the damage the attack deals for a final result of:
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Physical, Fire 6, Earthsplit Burn2 Stone1
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A character would like to create the ability Great Shield. They decide that what they want is to create a high rank defensive move centered around the three physical elemental walls, and for use on themself only. This gives them a pool of 8.5 points instead of 7.5 thanks to the Self tag (-1 point). Unfortunately, taking all three at 3-odds would be 12 points, which is more than they can afford. Even taking all three at 2-odds is more than 8.5 points (they are 3 points apiece), so they instead take all three at 1-odds. This costs them 4.5 points, leaving them with four points to spend. They decide on Rakukaja3 (4 points) for a final result of:
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Recovery, Heal 0, Rakukaja3 Strikewall1 Slashwall1 Piercewall1 Self
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==Tag List==
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Important reminder! Almighty element abilities add one point to their total cost.
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===-1 Point (Adds One Point To Total)===
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Self
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===0 Points===
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Slashsplit, Piercesplit, Strikesplit, Firesplit, Watersplit, Windsplit, Earthsplit, Nuclearsplit, Icesplit, Elecsplit, Gravitysplit, Lightsplit, Darksplit, Nervesplit, Mindsplit
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===0.5 Points===
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Doublehit, Burn1, Shock1, Freeze1, Stone1, Soak1, Energy1, Dizzy1, Fallout1, Weight1, Center1, Momentum1, Focus1, Boost1, Scourge1
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===1 Points===
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Knockdownatk, Lowhpatk, Ailedatk, Burn2, Shock2, Freeze2, Stone2, Soak2, Energy2, Dizzy2, Fallout2, Weight2, Center2, Momentum2, Focus2, Boost2, Scourge2,  Patra1, Nervundi1
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===1.5 Points===
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Triplehit, Burn3, Shock3, Freeze3, Stone3, Soak3, Energy3, Dizzy3, Fallout3, Weight3, Center3, Momentum3, Focus3, Boost3, Scourge3, Poison1, Panic1, Enervation1, Exhaustion1, Illusion1, Fear1, Rage1, Charm1, Random1, Rakukaja1, Sukukaja1, Tarukaja1, Rakunda1, Sukunda1, Tarunda1, Tetraja1, Curse1, Critup1, Hpdrain1, Spdrain1, Slashbreak1, Piercebreak1, Strikebreak1, Firebreak1, Waterbreak1, Windbreak1, Earthbreak1, Nuclearbreak1, Icebreak1, Elecbreak1, Gravitybreak1, Slashwall1, Piercewall1, Strikewall1, Firewall1, Waterwall1, Windwall1, Earthwall1, Nuclearwall1, Icewall1, Elecwall1, Gravitywall1, Chance1
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===2 Points===
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Almightysplit, Dekaja1, Dekunda1, Amrita1, Patra2, Nervundi2
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===2.5 Points===
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Makarakarn1, Tetrakarn1
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===3 Points===
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Area, Poison2, Panic2, Enervation2, Exhaustion2, Illusion2, Fear2, Rage2, Charm2, Random2, Rakukaja2, Sukukaja2, Tarukaja2, Rakunda2, Sukunda2, Tarunda2, Patra3, Nervundi3, Tetraja2, Curse2, Critup2, Hpdrain2, Spdrain2, Slashbreak2, Piercebreak2, Strikebreak2, Firebreak2, Waterbreak2, Windbreak2, Earthbreak2, Nuclearbreak2, Icebreak2, Elecbreak2, Gravitybreak2, Slashwall2, Piercewall2, Strikewall2, Firewall2, Waterwall2, Windwall2, Earthwall2, Nuclearwall2, Icewall2, Elecwall2, Gravitywall2, Chance2
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===4 Points===
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Poison3, Panic3, Enervation3, Exhaustion3, Illusion3, Fear3, Rage3, Charm3, Random3, Rakukaja3, Sukukaja3, Tarukaja3, Rakunda3, Sukunda3, Tarunda3, Dekaja2, Dekunda2, Amrita2, Tetraja3, Curse3, Critup3, Hpdrain3, Spdrain3, Slashbreak3, Piercebreak3, Strikebreak3, Firebreak3, Waterbreak3, Windbreak3, Earthbreak3, Nuclearbreak3, Icebreak3, Elecbreak3, Gravitybreak3, Slashwall3, Piercewall3, Strikewall3, Firewall3, Waterwall3, Windwall3, Earthwall3, Nuclearwall3, Icewall3, Elecwall3, Gravitywall3, Chance3
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===5 Points===
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Swift, Dekaja3, Dekunda3, Amrita3, Makarakarn2, Tetrakarn2
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===6 Points===
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Makarakarn3, Tetrakarn3
  
 
[[category:Newsfiles]] [[Category:Combat]]
 
[[category:Newsfiles]] [[Category:Combat]]

Revision as of 02:46, 18 June 2012

Some characters may possess a custom ability, which takes up one of their discretionary ability slots. Created and named by the player, its construction follows a few guidelines which will be detailed in this newsfile.

All characters at least at the level of 'Custom' may have a custom ability. This includes Custom-level Personas, but also includes Shadow-Possessed.

A custom ability is not mandatory. A player may opt to take any ability instead, so long as it meets the rank requirements. However, any specific custom ability is unique to a particular character. A character may not take any other character's custom ability, though the effects may be similar or the same.

A custom ability may be of high or standard rank. They are built like a special, with high allotted 7.5 points and standard allotted 4.5. Almighty abilities cost one extra point, and there may be no more than five tags on any ability.

A few examples are included below. For point costs, see the next page in this file.

Contents

Examples

A character wants to create the ability Volcanic Blast. They decide that it will be an attack of high rank and of the Fire element, and they would prefer it to be Physical. They also decide that they would like it to do Earthsplit (0 points) and that they would like to apply Burn and Stone. They settle on Burn2 (1 point) and Stone1 (0.5 points). This gives them, out of 7.5 points, 6 points to place into the damage the attack deals for a final result of: Physical, Fire 6, Earthsplit Burn2 Stone1

A character would like to create the ability Great Shield. They decide that what they want is to create a high rank defensive move centered around the three physical elemental walls, and for use on themself only. This gives them a pool of 8.5 points instead of 7.5 thanks to the Self tag (-1 point). Unfortunately, taking all three at 3-odds would be 12 points, which is more than they can afford. Even taking all three at 2-odds is more than 8.5 points (they are 3 points apiece), so they instead take all three at 1-odds. This costs them 4.5 points, leaving them with four points to spend. They decide on Rakukaja3 (4 points) for a final result of: Recovery, Heal 0, Rakukaja3 Strikewall1 Slashwall1 Piercewall1 Self

Tag List

Important reminder! Almighty element abilities add one point to their total cost.

-1 Point (Adds One Point To Total)

Self

0 Points

Slashsplit, Piercesplit, Strikesplit, Firesplit, Watersplit, Windsplit, Earthsplit, Nuclearsplit, Icesplit, Elecsplit, Gravitysplit, Lightsplit, Darksplit, Nervesplit, Mindsplit

0.5 Points

Doublehit, Burn1, Shock1, Freeze1, Stone1, Soak1, Energy1, Dizzy1, Fallout1, Weight1, Center1, Momentum1, Focus1, Boost1, Scourge1

1 Points

Knockdownatk, Lowhpatk, Ailedatk, Burn2, Shock2, Freeze2, Stone2, Soak2, Energy2, Dizzy2, Fallout2, Weight2, Center2, Momentum2, Focus2, Boost2, Scourge2, Patra1, Nervundi1

1.5 Points

Triplehit, Burn3, Shock3, Freeze3, Stone3, Soak3, Energy3, Dizzy3, Fallout3, Weight3, Center3, Momentum3, Focus3, Boost3, Scourge3, Poison1, Panic1, Enervation1, Exhaustion1, Illusion1, Fear1, Rage1, Charm1, Random1, Rakukaja1, Sukukaja1, Tarukaja1, Rakunda1, Sukunda1, Tarunda1, Tetraja1, Curse1, Critup1, Hpdrain1, Spdrain1, Slashbreak1, Piercebreak1, Strikebreak1, Firebreak1, Waterbreak1, Windbreak1, Earthbreak1, Nuclearbreak1, Icebreak1, Elecbreak1, Gravitybreak1, Slashwall1, Piercewall1, Strikewall1, Firewall1, Waterwall1, Windwall1, Earthwall1, Nuclearwall1, Icewall1, Elecwall1, Gravitywall1, Chance1

2 Points

Almightysplit, Dekaja1, Dekunda1, Amrita1, Patra2, Nervundi2

2.5 Points

Makarakarn1, Tetrakarn1

3 Points

Area, Poison2, Panic2, Enervation2, Exhaustion2, Illusion2, Fear2, Rage2, Charm2, Random2, Rakukaja2, Sukukaja2, Tarukaja2, Rakunda2, Sukunda2, Tarunda2, Patra3, Nervundi3, Tetraja2, Curse2, Critup2, Hpdrain2, Spdrain2, Slashbreak2, Piercebreak2, Strikebreak2, Firebreak2, Waterbreak2, Windbreak2, Earthbreak2, Nuclearbreak2, Icebreak2, Elecbreak2, Gravitybreak2, Slashwall2, Piercewall2, Strikewall2, Firewall2, Waterwall2, Windwall2, Earthwall2, Nuclearwall2, Icewall2, Elecwall2, Gravitywall2, Chance2

4 Points

Poison3, Panic3, Enervation3, Exhaustion3, Illusion3, Fear3, Rage3, Charm3, Random3, Rakukaja3, Sukukaja3, Tarukaja3, Rakunda3, Sukunda3, Tarunda3, Dekaja2, Dekunda2, Amrita2, Tetraja3, Curse3, Critup3, Hpdrain3, Spdrain3, Slashbreak3, Piercebreak3, Strikebreak3, Firebreak3, Waterbreak3, Windbreak3, Earthbreak3, Nuclearbreak3, Icebreak3, Elecbreak3, Gravitybreak3, Slashwall3, Piercewall3, Strikewall3, Firewall3, Waterwall3, Windwall3, Earthwall3, Nuclearwall3, Icewall3, Elecwall3, Gravitywall3, Chance3

5 Points

Swift, Dekaja3, Dekunda3, Amrita3, Makarakarn2, Tetrakarn2

6 Points

Makarakarn3, Tetrakarn3

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