Difference between revisions of "User:Discofrog"

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**Light+Mind and Dark+Nerve technically double up on each other, but Mind and Nerve aren't really damage focused groups.
 
**Light+Mind and Dark+Nerve technically double up on each other, but Mind and Nerve aren't really damage focused groups.
 
* The only combination that doubles up on status ailment and split element is Strike+Water.
 
* The only combination that doubles up on status ailment and split element is Strike+Water.
* Taking both the Nuclear and Gravity groups reduces the
 
 
* Light and Dark play by their own rules:
 
* Light and Dark play by their own rules:
 
**Power 1 is a DOT attack. Power 2 is an AREA attack. For all other elements, the AREA attack is at power level 1.
 
**Power 1 is a DOT attack. Power 2 is an AREA attack. For all other elements, the AREA attack is at power level 1.

Revision as of 22:05, 7 November 2012

Choosing the element that's right for you!
Element Status Power2 Status Split
Slash CENTER FEAR
Strike MOMENTUM EXHAUSTION
Pierce FOCUS POISON
Fire BURN RAGE SLASH
Water SOAK EXHAUSTION STRIKE
Wind DIZZY ILLUSION SLASH
Earth STONE FEAR STRIKE
Nuclear FALLOUT POISON GRAVITY
Ice FREEZE PANIC PIERCE
Elec SHOCK ENERVATION PIERCE
Gravity WEIGHT CHARM NUCLEAR
Light LDOT / BOOST MIND
Dark DDOT / SCOURGE NERVE
  • Physical groups don't have split element attacks.
  • There are no split attacks containing both "a physical component" and "GRAVITY, NUCLEAR, LIGHT, DARK, MIND, or NERVE".
    • Ungrouped discretionary attacks can compensate for this. (i.e. Wrath/Force/Needle attacks)
  • There are no split attacks containing both "a second non-physical component" and "FIRE, WATER, WIND, EARTH, ICE, or ELEC".
    • Ungrouped discretionary attacks cannot compensate for this.
  • Combinations that double up on status ailments are Slash+Earth (FEAR), Strike+Water (EXHAUSTION), Pierce+Nuclear (POISON).
  • Combinations that double up on split element are Slash+Fire, Slash+Wind, Strike+Water, Strike+Earth, Pierce+Ice, Pierce+Elec, and Nuclear+Gravity.
    • These combinations don't benefit as much from having SPLIT attacks.
    • Light+Mind and Dark+Nerve technically double up on each other, but Mind and Nerve aren't really damage focused groups.
  • The only combination that doubles up on status ailment and split element is Strike+Water.
  • Light and Dark play by their own rules:
    • Power 1 is a DOT attack. Power 2 is an AREA attack. For all other elements, the AREA attack is at power level 1.
    • The SPLIT attacks in the Standard groups are power level 5. For all other elements, this attack is power level 4.
    • The AREA TRIPLEHIT attack in the High groups are power level 4. For all other elements, this attack is power level 3.
    • Availability of a power level 5 area attack at the expense of having no direct damage attack at power level 7.
    • Similiarities to Mind and Nerve groups:
      • "BREAK" effects do not exist for these elements.
      • "AMP" passives do not exist for these elements. They have "BOOST" passives for increasing ailment chances instead.

What? I got bored.

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