Difference between revisions of "Passives"

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<center>''"You should feel good about yourself.'' <br>''You have a special power that you can use to help others."''</center> <br>
 
<center>''"You should feel good about yourself.'' <br>''You have a special power that you can use to help others."''</center> <br>
  
Some Personae and Shadows possess passive abilities that amplify or support the character in various ways. The following lists the available passive effects, what they do and when they trigger. Passives require no cost to use.
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Some Personae and Shadows possess passive abilities that amplify or support the character in various ways. The following lists the available passive effects, what they do and when they trigger. Passives are always on, and require no cost to use.
  
 
==Standard Passives==
 
==Standard Passives==
  
 
*'''ELEMENT Boost (<ELEMENT>BOOST)'''
 
*'''ELEMENT Boost (<ELEMENT>BOOST)'''
**''Effect'': You are more accurate with ELEMENT. Dark and Light only.
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**''Effect'': Increases the accuracy and effect odds of attacks of ELEMENT. Mind, Nerve, Light, and Dark only.
**''Trigger'': You attack with an ELEMENT attack.
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*'''ELEMENT Master (<ELEMENT>MASTER)'''
 
*'''ELEMENT Master (<ELEMENT>MASTER)'''
**''Effect'': Attack costs reduced. Basic attack of that element is more likely to hit and crit; this stacks with Precise and Focused. Strike, Pierce and Slash only.
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**''Effect'': Increases the accuracy, damage, and critical hit rate of '''weapon''' attacks of ELEMENT. Has no effect on other forms of attack. Slash, Pierce, and Strike only.
**''Trigger'': Automatic. Displayed on your Elemental Resists.
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*'''Dodge ELEMENT (<ELEMENT>DODGE)'''
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**''Effect'': You aren't hit by ELEMENT as often.
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**''Trigger'': You are attacked with an ELEMENT attack.
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*'''Null EFFECT (<EFFECT>ANTI)'''
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**''Effect'': EFFECT can't be added to you. Illusion, Panic, Fear, Enervation, Exhaustion and Poison only.
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**''Trigger'': Something tries to add EFFECT to you.
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*'''Counter (PHYSCOUNTER)'''
 
*'''Counter (PHYSCOUNTER)'''
**''Effect'': You have a chance to reflect a physical attack back at your attacker.
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**''Effect'': When hit, you have a chance to trigger a counter token. When attacking the target of your counter ability (noted in +health), the cost of your attack is reduced. Functions once per opportunity.
**''Trigger'': You are struck by a physical-type attack.
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*'''Apt Pupil (APTPUPIL)'''
 
*'''Apt Pupil (APTPUPIL)'''
**''Effect'': Your chances of landing criticals is higher.
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**''Effect'': Increases critical hit rate for all abilities that can critically hit.
**''Trigger'': You attack.
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*'''Sharp Student (SHARPSTUDENT)'''
 
*'''Sharp Student (SHARPSTUDENT)'''
**''Effect'': Your chances of receiving a critical hit is lower.
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**''Effect'': Reduces the chance that the character will be critically hit by any ability.
**''Trigger'': You are attacked.
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*'''Auto-KAJA (-KAJAAUTO)'''
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*'''Regenerate (REGENERATE)'''
**''Effect'': A chance to gain the effects of either Tarukaja, Rakukaja or Sukukaja
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**''Effect'': Restores a small amount of HP at the end of the character's turn, every turn.
**''Trigger'': End of round.
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*'''Endure'''
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**''Effect'': Once per combat, an attack that would KO the character instead leaves them at 1 HP.
  
 
==High Passives==
 
==High Passives==
  
*'''Regenerate (REGENERATE)'''
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*'''ELEMENT Amp (<ELEMENT>AMP)'''
**''Effect'': A small percentage of your HP is restored each round.
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**''Effect'': Increases the damage (or healing) of abilities of ELEMENT. Fire, Water, Wind, Earth, Nuclear, Ice, Elec, Gravity, and Heal only. ('''NOTE:''' Heal Amp, alone of these, counts as a Standard rank Passive rather than a High rank!!)
**''Trigger'': End of round.
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*'''Firm Stance'''
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**''Effect'': Negates the character's Evasion completely, but reduces all incoming damage.
  
 
*'''Invigorate (INVIGORATE)'''
 
*'''Invigorate (INVIGORATE)'''
**''Effect'': A small percentage of your SP is restored each round.
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**''Effect'': Restores a small amount of SP at the end of the character's turn, every turn.
**''Trigger'': End of round.
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The rank of each of these passives can be found on-game via the +rankcheck command, and available passives may be found in the Passives group under +ability/help.

Revision as of 02:18, 18 June 2012

"You should feel good about yourself.
You have a special power that you can use to help others."

Some Personae and Shadows possess passive abilities that amplify or support the character in various ways. The following lists the available passive effects, what they do and when they trigger. Passives are always on, and require no cost to use.

Standard Passives

  • ELEMENT Boost (<ELEMENT>BOOST)
    • Effect: Increases the accuracy and effect odds of attacks of ELEMENT. Mind, Nerve, Light, and Dark only.
  • ELEMENT Master (<ELEMENT>MASTER)
    • Effect: Increases the accuracy, damage, and critical hit rate of weapon attacks of ELEMENT. Has no effect on other forms of attack. Slash, Pierce, and Strike only.
  • Counter (PHYSCOUNTER)
    • Effect: When hit, you have a chance to trigger a counter token. When attacking the target of your counter ability (noted in +health), the cost of your attack is reduced. Functions once per opportunity.
  • Apt Pupil (APTPUPIL)
    • Effect: Increases critical hit rate for all abilities that can critically hit.
  • Sharp Student (SHARPSTUDENT)
    • Effect: Reduces the chance that the character will be critically hit by any ability.
  • Regenerate (REGENERATE)
    • Effect: Restores a small amount of HP at the end of the character's turn, every turn.
  • Endure
    • Effect: Once per combat, an attack that would KO the character instead leaves them at 1 HP.

High Passives

  • ELEMENT Amp (<ELEMENT>AMP)
    • Effect: Increases the damage (or healing) of abilities of ELEMENT. Fire, Water, Wind, Earth, Nuclear, Ice, Elec, Gravity, and Heal only. (NOTE: Heal Amp, alone of these, counts as a Standard rank Passive rather than a High rank!!)
  • Firm Stance
    • Effect: Negates the character's Evasion completely, but reduces all incoming damage.
  • Invigorate (INVIGORATE)
    • Effect: Restores a small amount of SP at the end of the character's turn, every turn.

The rank of each of these passives can be found on-game via the +rankcheck command, and available passives may be found in the Passives group under +ability/help.

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