User:Discofrog

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Revision as of 14:56, 8 November 2012 by Discofrog (Talk | contribs)

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Choosing the element that's right for you!
Element Status Power2 Status Split
SLS CENTER FEAR
STR MOMENTUM EXHAUSTION
PRC FOCUS POISON
FIR BURN RAGE SLS
WTR SOAK EXHAUSTION STR
WND DIZZY ILLUSION SLS
EAR STONE FEAR STR
NCL FALLOUT POISON GRV
ICE FREEZE PANIC PRC
ELC SHOCK ENERVATION PRC
GRV WEIGHT CHARM NCL
LGH LDOT / BOOST MND
DRK DDOT / SCOURGE NRV
  • Physical groups don't have split element attacks.
  • There are no split attacks containing both "a physical element" and "GRV, NCL, LGH, DRK, MND, or NRV".
    • Ungrouped discretionary attacks can compensate for this (i.e. Wrath/Force/Needle attacks), though they're Physical instead of Magical.
  • There are no split attacks containing both "a second non-physical element" and "FIR, WTR, WND, EAR, ICE, or ELC".
    • Ungrouped discretionary attacks cannot compensate for this.
  • Combinations that double up on status ailments are SLS+EAR (FEAR), STR+WTR (EXHAUSTION), PRC+NCL (POISON).
  • Combinations that double up on split element are SLS+FIR, SLS+WND, STR+WTR, STR+EAR, PRC+ICE, PRC+ELC, and NCL+GRV.
    • These combinations don't benefit as much from having SPLIT attacks.
    • LGH+MND and DRK+NRV technically double up on each other, but MND and NRV aren't really damage focused groups.
  • The only combination that doubles up on status ailment and split element is STR+WTR.
  • LGH and DRK play by their own rules:
    • Power 1 is a DOT attack. Power 2 is an AREA attack. For all other elements, the AREA attack is at power level 1.
    • The SPLIT attacks in the Standard groups are power level 5. For all other elements, this attack is power level 4.
    • The AREA TRIPLEHIT attack in the High groups are power level 4. For all other elements, this attack is power level 3.
    • Availability of a power level 5 area attack at the expense of having no direct damage attack at power level 7.
    • Similiarities to MND and NRV groups:
      • "BREAK" effects do not exist for these elements.
      • "AMP" passives do not exist for these elements. They have "BOOST" passives for increasing ailment chances instead.



What? I got bored.

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