Passives
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Revision as of 23:04, 20 February 2011 by Strangeshrimp (Talk | contribs)
You have a special power that you can use to help others."
Some Personae possess passive abilities that amplify or support the character in various ways. The following lists the available passive effects, what they do, when they trigger, and what costs they have to use. All passives with costs can be toggled on or off with +passives/on or +passives/off. 0-cost Passives cannot be disabled except by switching your active Persona.
Contents |
Passives List
Elemental Passives
- ELEMENT Amp (<ELEMENT>AMP)
- Effect: You do more damage with ELEMENT.
- Trigger: You attack with an ELEMENT attack.
- Cost: 2
- ELEMENT Boost (<ELEMENT>BOOST)
- Effect: You are more accurate with ELEMENT.
- Trigger: You attack with an ELEMENT attack.
- Cost: 2
- ELEMENT Critical (<ELEMENT>CRITICAL)
- Effect: You critical more often with ELEMENT.
- Trigger: You attack with an ELEMENT attack.
- Cost: 1
- Resist ELEMENT (<ELEMENT>RESIST)
- Effect: You have another Resistance.
- Trigger: Automatic. Displayed on your Elemental Resists.
- Cost: 0
- Dodge ELEMENT (<ELEMENT>DODGE)
- Effect: You aren't hit by ELEMENT as often.
- Trigger: You are attacked with an ELEMENT attack.
- Cost: 0
Status Effect Passives
- EFFECT Boost (<EFFECT>BOOST)
- Effect: You add EFFECT more often. Your Low Odds are now Medium Odds, your Medium Odds are now High Odds, and you don't need a High Odds.
- Trigger: You use an attack that has EFFECT.
- Cost: 2
- Added EFFECT (<EFFECT>ADDED)
- Effect: Your basic attack adds a status effect (Low Odds).
- Trigger: You use your basic attack.
- Cost: 0 if it is a Cheap Effect, 1 if it is a Moderate Effect, 2 if it is an Expensive Effect.
- Cheap: Cursed, Damage Over Time
- Moderate: Heal Over Time, STAT Up, STAT Down, ELEMENT Wall, Magic Cost Up, Physical Cost Up
- Expensive: ELEMENT Break, Inaccurate
- Auto-EFFECT (<EFFECT>AUTO)
- Effect: Every time you don't have this EFFECT when you use +round, you have a Low Odds effect of adding it to yourself. The most common ones are Stat Up.
- Trigger: End of Round
- Cost: 4, 5, or 6 (Cheap, Moderate, Expensive)
- Cheap: Cursed, Damage Over Time
- Moderate: Heal Over Time, STAT Up, STAT Down, ELEMENT Wall, Magic Cost Up, Physical Cost Up
- Expensive: ELEMENT Break, Inaccurate
- Anti-EFFECT (<EFFECT>ANTI)
- Effect: EFFECT can't be added to you. You can't choose one of the instantly-triggering effects.
- Trigger: Something tries to add EFFECT to you.
- Cost: 3
Other Passives
- Counter (PHYSCOUNTER)
- Effect: You hit people who hit you - specifically, with a power level 1 untyped attack that uses Strength.
- Trigger: You are struck by a physical-type attack.
- Cost: 2
- Spell Counter (MAGICOUNTER)
- Effect: You hit people who cast spells at you - a power level 1 untyped attack that uses Magic.
- Trigger: You are struck by a Magical-type attack.
- Cost: 2
- ELEMENT Weapon (<ELEMENT>WEAPON)
- Effect: Your basic attack is a split-element effect - 2 normal, 2 ELEMENT.
- Trigger: You use your basic attack.
- Cost: 0
- Life Spring (LIFESPRING)
- Effect: You have +15% more HP.
- Trigger: nothing
- Cost: 0
- Mana Pulse (MANAPULSE)
- Effect: You have +15% more SP.
- Trigger: nothing
- Cost: 0